Sony charging editors for PSN?

Denial is not just a river in Egypt, tirminyl. Report says $0.16 per 1GB and this is all we know. I can come up with lots of ideas when and why it would be less (or more) severe for the content providers, but the fact remains: content on PSN is burdened with extra costs.

It is cute when one claims otherwise though. :) There may be upsides of this situation as well, sure. But please separate made up points from publicly disclosed ones for the sake of a healthy conversation.

My made up points are just as valid as the made up numbers in this thread. This thread is nothing more than speculation on bits and pieces of information. So I apologize if I just don't take that information as cold hard fact.

No, Sony uses Akamai, and Microsoft uses Limelight...

Thanks. Akamai was a provider we were going to use. Don't know why I though Microsoft used them as well...
 
You wouldn't read too much into what leak? :???:

And, again, you're wrong. It is a "premium" price for bandwidth if you're talking about hundreds of TB. In fact with all the bandwidth consumed by PSN, Sony probably pays around or even below $0.05 per GB, 1/3 of what they charge content providers.


Don't pretend you know what you are talking about. And I can't be wrong because I never claimed that I was right. I merely threw an idea out there giving Sony the benefit of the doubt. You know innocent till proven guilty. But it seems some people just want to form a lynch mob here based on rumor lacking details and speculation.
 
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I wonder why can't they use a p2p system as well as servers, like VUDU. This goes for both consoles. On some days my PSN downloads are very slow and on other days they max out my connection.
 
Ok, let's assume for a moment that original report was missing on the variable bandwidth fee. Why would this be left out if report was detailed enough to state that free content doesn't require paid bandwidth after 60 days? It was detailed in that part but wasn't accurate enough to state that prices _start_ at $0.16? :) Perhaps...

The leak had one purpose, to make sure Sony would get bad press so they might roll back the policy. If you want to achieve that you don´t mention anything positive like Discount options.
 
I wonder why can't they use a p2p system as well as servers, like VUDU. This goes for both consoles. On some days my PSN downloads are very slow and on other days they max out my connection.

I tested out the VUDU box and I must say, I really really liked it. I loved that they preloaded the systems hdd with the first 30 min of movies and fetched the rest while you were watching it. Their P2P downloads were very welcomed as well. I never had a hitch in streaming any movies at all.
 
Perhaps, yes. Do you have any data to the contrary?
Do you have any data to support your ideas? We can go like this forever.

Do we have official word on this? We have the annoyed grumblings of publishers to a blog with no obligation of accountability. Because it's written on the internet it's 100% true? This might very well be true, but we don't know, do we? It's not a sane response to read something on the internet and believe it's the truth, nothing but the truth and the whole truth.
We have info published on a fairly reputable blog. This was picked up by a tech board (this one) and people decided to discuss it. If data are to be believed, I pointed out that numbers are pretty high. I understand you don't want to believe those numbers and that is perfectly fine. But it is ridiculous to say that calculations are incorrect. They are valid IF the source numbers are.

Now, again, you may call $0.16 inaccurate, sure. But unless you have more reputable data, calling the original ones BS is counterproductive at least, wishful thinking at worst. This is not a conversation if against numbers you use "but what ifs". This is BTW what I called pulling "facts" out of nowhere.

I'm not pulling any facts out. I'm saying: you don't know squat besides a handful of data and neither do I.
And I based my opinion on that data and you based yours on your squat. I'm sorry but that's, again, pointless discussion. Look, this is how it looks like:
A: if data are valid, this looks expensive
B: but I don't believe this data
A: sure, but do you have some sort of idea why those numbers would be wrong?
B: no, but they are wrong

Your most recent post is the first where you have some really interesting point, to which I will get back in a moment.

I wouldn't bring my own calculation up because there's none to make. It'd be pointless, it'd be math with made up numbers.
This is where we substantially disagree. These are the only numbers we have. Again: if they are correct, PSN seems expensive to put content on. There's a difference between numbers without names behind them and made up numbers.

Here's the difference: if I write that Sun is 100km from Earth, I made up numbers. I don't know what's the distance and I typed in completely random value. If I'm a journalist and I break news with the info that 50% of Xbox 360's are broken based on data from a retail chain that wants to be anonymous, these are not made up numbers. You may not believe them, but I had a source.

In case of a piece I'm trying to discuss, there is an anonymous source (or sources) behind it. I'm certain that Stephen Totilo would not pull numbers out of his back. Publishers? I'll get to that.

And who's ridiculing? You're the one behaving passive-aggressively, you're the one working off one unconfirmed number, one entirely speculative number and using that final result as if it meant something. As to the mods locking this, are we going off-topic? We're discussing the initial report.
Speculative number is when based on a body of knowledge I make an educated guess about something. There is, again, a difference between educated guess (speculative number) and anonymous source. Until recently you did ridicule my posts without addressing the issue discussed. I'm simply answering your posts, trying to make this discussion constructive. I'm not aggressive: I don't benefit from PSN's success or failure, why would I be agressive?

You are not discussing the initial report, you're commenting on my posts on the basis of initial report being speculative or made up, providing no rationale behind that claim.

I said no such thing, you're just having a kneejerk reaction.
Thanks for assuming hostility when there's none. I went back to your original point and I agree - I misread what you wrote. But sure, if they are not competing on price, what are they competing on then?

Okay, I'll bite. If the flat fee covers bandwidth costs, why is it more reasonable to expect a portion of the end-users to subsidize these accrued operating costs than to expect the content providers to do so? Or it's not, and you believe the platform-holder should pay for these costs entirely, in both cases?
Please read again. What I wrote is that existing flat fee cound easily cover the cost of storage, which is negligible compared to bandwidth. This is especially true in case of a static content delivery.

Now back to one of your points that I find interesting.

We have the annoyed grumblings of publishers to a blog with no obligation of accountability. Because it's written on the internet it's 100% true? This might very well be true, but we don't know, do we? It's not a sane response to read something on the internet and believe it's the truth, nothing but the truth and the whole truth.
No, I don't think that everything that's on the Internet is true. I would say that most stuff on the Internet is noise or straight out lie.

But at the same time I think that Totilo has no interest in writing about something that he doesn't believe is true. I also doubt he would publish risky information that comes from a doubtful source. He has nothing to gain by publishing sensational BS, he most likely has very good, steady stream of readers on MTV Multiplayer.

Let's assume for a moment, even if you don't think it's true, that Totilo is an honest journalist. His post states that he got this info from multiple sources (he uses plural in many places, e.g. referencing publishers). He got enough details to write about differences between free and paid content. He points out the price twice, stating that "it applies (...) to every Gigabyte of content".

So my question, again, is: why would he not get to the information about variable bandwidth price if he was able to 1) verify this info from multiple sources 2) get info on differences between free nad paid content 3) get some anonymous comments?

There's another option: his sources lied. The question is: why would they lie about the flat price tag per GB and go into other details? What are the chances lies would be uniform?

Also my assumption that Totilo is a honest journalist may be wrong.

What I'm trying to say is this: numbers were disclosed by a reputable - IMO - journalist. Existance of this fee was confirmed in this thread by joker. I'm trying to discuss data points we have. Some people for whatever reasons find this numbers uncomfortable or doubtful. Yet I haven't seen any attempt to disprove them in a constructive, respectful manner. Just calling out Totilo's text speculative or made up is not enough. This is called denial.
 
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To add some more fuel to the endless speculations in this thread.

I would not be surprised if Sony give sweet download deals for publishers adding Home support to their games after reading this.

Space devlopment takes four to six months, and Sony has new technology that can't be seen in any space currently in Home, Buser said.

Buser's talk, "Developer opportunities in PlayStation Home", amounted to a sales pitch aimed at developers and publishers.

"Online games consoles have had the concept of the friends list for some time," he said, splitting online friends into two groups - those you meet online, and those you know in real life.

"We noticed at Sony a problem with the friends list with the first group - you don't really know them. We wanted a place, a neutral environment, where players could go and really get to know each other outside of the context of a particular game," said Buser.

"If you look at some of our competition, they really struggle with the idea community, how to foster a community on their platform. Home is the true community for PlayStation 3," Buser said.

To back it up, he revealed some figures: Home has crossed the 5 million user mark worldwide, of which North America accounts for 2.2 million. Average session duration is around 40 minutes. He declined to publicly state unique users per month or week, or concurrent users, however.

He strongly encouraged developers to consider supporting Home game launching, which he said he expected to take off as quickly, and become as essential to gamers, as Trophy support. "Going forward, it's going to seem like something's missing if you don't have it. I can't stress how important game launching is." Support for this feature is, currently, very limited.

Sony: Either spend $160000 and make a Home space for your game that support game launching and get a downladable demo at PSN for free or just spend $160000 for a downloadable demo at PSN what do you pick?

Please carry on with the speculations.....
 
He knows about the fee.

But apparently not details :)


Which is why this discussion should treat the $.16/GB fee as a hypothetical case within a much lager - mostly unknown - system.
Arguing a subset of details about a complex system, especially comparing it to another system where even less is known can only lead to intractable arguments - which lead to deleted posts and locked threads.

On the matter of competition between XBLM and PSN - it depends entirely on your point of view and how specific you want to be.
Ultimately, they are there to help the platform make money (directly or indirectly). And in this sense they are competing with one another, simply because they target a limited global audience with a limited amount of money to spend. It's inevitable some of that audience will overlap.

Please remember you are here to share your ideas and perspective. It's only natural to expect others will see things differently.
Borderline personal insults and use of 'fanboy logic' is a pretty good sign the point has been lost.
 
We have info published on a fairly reputable blog. This was picked up by a tech board (this one) and people decided to discuss it. If data are to be believed, I pointed out that numbers are pretty high. I understand you don't want to believe those numbers and that is perfectly fine. But it is ridiculous to say that calculations are incorrect. They are valid IF the source numbers are.

Note the if. You weren't approaching this with an 'if'. This is what I believe was your initial comment:

Amazon is less expensive than PSN from 13th TB. For a 1GB demo that's 13k downloads. To put it into perspective: 2mln of ~940MB RE5 demo downloads would cost $320k on PSN and (if my calculations are correct) $121k on Amazon. Difference is $200k which is around the salary+bonus+assets for entry level dev for 2 years. So joker wasn't joking that this cost can be offset by pulling dev(s) from the PS3 version of the game.

There was no 'if' there, you weren't raising the possibility that the numbers could be off. You were taking them at face-value.


Now, again, you may call $0.16 inaccurate, sure. But unless you have more reputable data, calling the original ones BS is counterproductive at least, wishful thinking at worst. This is not a conversation if against numbers you use "but what ifs". This is BTW what I called pulling "facts" out of nowhere.

No, what I'm doing is questioning your use of unconfirmed numbers. You're not conditioning this on anything: Multiplayer says something, you believe it. Here's the thing, though: multiplayer's not that reliable. They broke the '360 motion controller' story, which was supposed to have released by the end of last year. Did they lie? No. But they're also not really held accountable -- it's more important to get the links and clicks. I have Multiplayer on my RSS feed, I read it regularly, I know that they're not terribly concerned in being thorough.

And I based my opinion on that data and you based yours on your squat. I'm sorry but that's, again, pointless discussion. Look, this is how it looks like:
A: if data are valid, this looks expensive
B: but I don't believe this data
A: sure, but do you have some sort of idea why those numbers would be wrong?
B: no, but they are wrong

This is absolutely untrue. As 'A', you never said 'if'. As 'B', I never said this data was wrong, but incomplete. And I did explain what I think is missing.

In case of a piece I'm trying to discuss, there is an anonymous source (or sources) behind it. I'm certain that Stephen Totilo would not pull numbers out of his back. Publishers? I'll get to that.

Again, no one accused them of making anything up. I never questioned the actual numbers presented, I'm saying that they're too sparse to come to any sort of conclusion!

Speculative number is when based on a body of knowledge I make an educated guess about something. There is, again, a difference between educated guess (speculative number) and anonymous source. Until recently you did ridicule my posts without addressing the issue discussed. I'm simply answering your posts, trying to make this discussion constructive. I'm not aggressive: I don't benefit from PSN's success or failure, why would I be agressive?

You are not discussing the initial report, you're commenting on my posts on the basis of initial report being speculative or made up, providing no rationale behind that claim.

The speculative number is the 2 million downloads. It was brought up on the blog to illustrate an example, but it's being tossed around as part of a factual argument! The unconfirmed number is the flat $0.16 per GB. Again, if you had read my posts, you'd see that I never challenged the actual provided data -- I'm not saying that it's not $0.16 per GB, I just think that arguing over numbers we barely get a glimpse of is a useless exercise. I think this of most NPD analysis, too.

Do you understand what you said in your initial claim? You were using it to justify pulling developers off a project.

Thanks for assuming hostility when there's none. I went back to your original point and I agree - I misread what you wrote. But sure, if they are not competing on price, what are they competing on then?

I don't know. My argument is that they're not.

Please read again. What I wrote is that existing flat fee cound easily cover the cost of storage, which is negligible compared to bandwidth. This is especially true in case of a static content delivery.

Fair enough.

But at the same time I think that Totilo has no interest in writing about something that he doesn't believe is true. I also doubt he would publish risky information that comes from a doubtful source. He has nothing to gain by publishing sensational BS, he most likely has very good, steady stream of readers on MTV Multiplayer.

Again, I don't think they're lying. So this doesn't turn into me bitching about games journalism again, I'll make it short: blogs aren't held accountable for what they say, so they have little obligation to perform due diligence on their own news. Hell, maybe it's not even blogs' fault, the New York Times can't seem to do fact checking either.

So rather than lying, I do think that Totilo went to press taking the publisher's statements at face value. Why wouldn't he? But you have to understand that the source for this news is very much an interested party. It's not in the publishers' best interests to give a full, balanced account of a policy they don't like. Sony refused to comment, so they ran with what they had. I'm not even blaming them, that's just how these blogs work. It's up to us to filter this information into something useful.

What I'm trying to say is this: numbers were disclosed by a reputable - IMO - journalist. Existance of this fee was confirmed in this thread by joker. I'm trying to discuss data points we have. Some people for whatever reasons find this numbers uncomfortable or doubtful. Yet I haven't seen any attempt to disprove them in a constructive, respectful manner. Just calling out Totilo's text speculative or made up is not enough. This is called denial.

Again, no one's questioning the existence of the fee. I'm questioning taking the numbers on face value. If you had started with 'if these numbers are true, on a supposed 2 million downloads, PSN is $200k more expesive than Amazon'. But there was no 'if'. There was, instead, 'on 2 million 1GB this will cost 2 developer years over Amazon'.
 
Right now I'm a casual gamer (or non-gamer, in that I'm too busy to play games or non-games), for those who are like me it's a decent idea that publishers take the network cost instead of paying each month for something I touch a few times in a month.
 
I'm not really sure how you can spin the ps3 in a postive light for sony. Last generation they sold over 150m units and still selling. They were in first place shortly after they released their system. This time we are 2 years after the fact and they are still as far behind as they were when they launched. They had a 125m unit lead on the xbox last gen and now they are what 8 m behind. I don't see how you can spin it to a postive.


As for psn. If staying free causes then to miss out on demos and other content , then i'd rather pay for it. Being free has its own set of trade offs. It has nothing to do with it being the proper and good thing to do. I pay for fios because i get more content than I do with just broadcast tv. It can turn into the same situation in regards to psn vs xbox live. There is already alot of exclusive content from multiplatform games on xbox live that doesn't exist on psn. It could be bandwidth costs , it could be money hats. However both those things come about from ms charging $2-3 a month for service.
So far the main content missing from PSN are arcade games but apart from this it has almost anything I can find on Live in terms of content.

As far as "how badly the PS3 is doing" thats mainly due to price difference and not due to "blunders" and bad marketing
 
As far as "how badly the PS3 is doing" thats mainly due to price difference and not due to "blunders" and bad marketing

Not only that, but it's also not important in the slightest to us as gamers. The PS3 has excellent software, and a ton of features. Why on earth should any gamer be even slightly concerned about how good or well it is doing, aside from being in Console Wars (TM)? That's never made sense to me.

I just despise sales talk in every way, because people get so caught up in it, yet have no relevance or vested interest in it. It's like they're actually fighting for their console of choice, and IMO, it's stupid.

Just buy a system and enjoy the games, sales mean jack to me as an end user.
 
Not only that, but it's also not important in the slightest to us as gamers. The PS3 has excellent software, and a ton of features. Why on earth should any gamer be even slightly concerned about how good or well it is doing, aside from being in Console Wars (TM)? That's never made sense to me.

People want to validate their purchase so they become fanboys over sales thus creating a <insert console> defense force.
 
Sales are quite important to any hardware platform if you are an end user. If sales suddenly takes a dive and your platform of choice is discontinued, then you've lost out on your investment in that console. You'll still be able to play your existing games but you won't see future ones.

The Dreamcast was also an excellant machine with (at the time) some very excellent games (Shen Mue for example) yet it went the way of the dodo due to lack to of sales. I as an end user of the console was impacted by this greatly.

So yes, sales or the lack thereof, are very important to me as an end user of either console. As it can also indicate the likelyhood of quality content and the quanty of content to be developed for it.

Regards,
SB
 
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