Why not pull devs from the 360 version? If devs really cant afford the 320k and must ofset it by making cuts elsewere you would make cuts where it makes sense, and imo removing devs from the version is already harder to develop for probably isnt the best place to make those cuts.
Removing devs from the version harder to develop may not be the right decision, sure. But demo is ultimately extra development cost and demo for a given platform is an extra dev cost for this platform. Perhaps extra money put on 360 version or Wii port will generate more money per dolar spent than actually releasing polished PS3 version? I know it's a sad assumption but we're not talking about preferences but money.
Because it is yet again a problem of return of investment. If you're running a business you have to be able to justify money spent. If you're going to spend more money on PS3 version of a game, there has to be a tangible proof that this extra money will pay off.
So if you pull devs from either version of the game, you have to be able to offset money lost on (potentially) less polished game with that other thing you spend money on. Does the demo provide extra sales that justify demo development and publishing?
I also find it hard to understand why do people think that extra marketing cash will help. Marketing can most likely generate more sales with that "demo money" in other ways. The Army of Two is an excellent example of mediocre game that sold well thanks to well targeted advertising.
Any and every decision is being made per-project, obviously, and there's no one-size-fits-them-all answer to what's right. The fact of the matter is that releasing demo (and other content) on PS3 got more expensive and those money have to come from somewhere. So if you are going to pay for PS3 demo SKU development, testing, cert and bandwidth, you better be sure that demo generates extra sales that cover the cost.
Also I will take joker's word for it - if he suggested such a possibility, it's probably considered (at least) an option in the industry (or rather: his company). Unlike you and me he's not just some random dude from the Internet arguing about stuff that we have never worked on.
I hope I answered your question.
Maybe I am tired but that doesn't seem right. Did you base the whole 2mln transactions at $0.060/gb? Did I read Amazons pricing wrong because from what I see after each size requirement is hit, the pricing goes down. Did you use the Amazon calculator or view some of their samples?
http://calculator.s3.amazonaws.com/calc5.html
I may be mistaken, sure thing. I've been in the past.
Let's look at Amazon's pricing, shall we?
http://aws.amazon.com/cloudfront/#pricing
$0.170 per GB – first 10 TB / month data transfer out
$0.120 per GB – next 40 TB / month data transfer out
Sony asks for $0.160 per GB. When does Amazon get cheaper?
0.16 * x = 0.17 * 10 + ((x - 10) * 0.12) // both sides *100
16x = 170 + 12x + 120
4x = 50
x = 12.5
So once you transfer 12.5TB of data, Amazon starts being less expensive. RE5 demo is ~0.93GB. Somewhere around 13400 downloads Amazon gets less expensive then. With simple Excel formulas and wild approximation of equal amount of demos downloaded from PSN and XBLM (2mln each) I came up with a number which reflects price of 1 860 000GB of bandwidth (to validate this number: 2mln downloads around 1GB each is 2mln GB).
I don't have that Excel spreadsheet anymore but I'll recalculate it again for you. Again from
http://aws.amazon.com/cloudfront/#pricing
$0.170 per GB – first 10 TB
$0.120 per GB – next 40 TB
$0.100 per GB – next 100 TB
$0.090 per GB – next 100 TB
$0.080 per GB – next 250 TB
$0.070 per GB – next 250 TB
$0.060 per GB – next 250 TB
$0.050 per GB – over 1,000 TB
Which means:
$170 per TB – first 10 TB
$120 per TB – next 40 TB
$100 per TB – next 100 TB
$90 per TB – next 100 TB
$80 per TB – next 250 TB
$70 per TB – next 250 TB
$60 per TB – next 250 TB
$50 per TB – over 1,000 TB
1 860 000GB = 1860TB
1860TB = 10 + 40 + 100 + 100 + 250 + 250 + 250 + 860
$170*10 + $120*40 + $100*100 + $90*100 + $80*250 + $70*250 + $60*250 + $50*860 = $121000
http://www.google.com/search?client...250+++50*860&sourceid=opera&ie=utf-8&oe=utf-8
at the same time 1860TB on PSN is:
1860*$160 = $297600
Oh, so I was mistaken after all. Not $320k but $298k. It's still $187k difference which is in the ballpark for the numbers previously provided.
If I'm mistaken somewhere, please let me know. I'm not a huge fan of counting money. :/