Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Agreed. But this is something Phil is going to have to figure out for his potential customer base. Not everyone is going to be happy with this announce to release strategy. So I’m curious as to when there is enough “noise” what he intends to do.This is related to their new stance on development announcements. They won't announce major games before they're in the 5 to 8 months out range. That means we only know whats set for 2018 and nothing of what's beyond.
wellI’m not making a judgment on their business decision but on what it could do to the industry. Taking studios or games out of mass circulation is a negative. Adding new games or studios is a positive. This plan seems like a negative for the industry.
well
then you'd be on my agreement that exclusives in general are a terrible thing for the industry and thus a detriment to all of us. It becomes a stupid arms race to see which studios will snatch up more at most extreme end points. That's why this topic is super polarizing.
Xbox One has sold 25-30 million units, XBox 360 sold 84 million units.No.
PS2 was a very cheap DVD player and had to compete against kiddy Nintendo consoles and struggling first MS console.
PS4 is still only a main game machine and has to compete against a established Xbox brand (with aggressive price cuts and deals during the whole gen, now more than ever: A PS4 costs $300, a XB1 + UHD player costs $200. The year the successful Switch is released, PS4 sells the most.
And PS4 also has to compete against the powerful Steam and mobile gaming. And they are doing that while making more money via PSN than they ever have. Comparatively Sony didn't make that much money with their PS2s.
wellthen you'd be on my agreement that exclusives in general are a terrible thing for the industry and thus a detriment to all of us. It becomes a stupid arms race to see which studios will snatch up more at most extreme end points.
There's no arms race because MS aren't getting involved. They are happy to concede that advantage to Sony.I'm not seeing an 'arms race' which I think is probably for for two reasons.
Games are rarely profitable. You need a big enough stable to ensure some big hitters that pay the way for all the economic failures. The loss of market size being exclusive is compensate by getting more people onto your platform where you get more license fees from all the other games sold, in theory, which is why it's still a strategy Sony employ.First (and obviously) exclusive games have a smaller sales market and if I recall some old Sony public comment, are rarely profitable.
There's no arms race because MS aren't getting involved. They are happy to concede that advantage to Sony.
Games are rarely profitable. You need a big enough stable to ensure some big hitters that pay the way for all the economic failures. The loss of market size being exclusive is compensate by getting more people onto your platform where you get more license fees from all the other games sold, in theory, which is why it's still a strategy Sony employ.
There's no arms race because MS aren't getting involved. They are happy to concede that advantage to Sony.
Games are rarely profitable. You need a big enough stable to ensure some big hitters that pay the way for all the economic failures. The loss of market size being exclusive is compensate by getting more people onto your platform where you get more license fees from all the other games sold, in theory, which is why it's still a strategy Sony employ.
As Shifty said, it's not about the individual games, it's about all of your games.Historically games must had been profitable.
That is a skewed statistic because of course not all games are equal, current Steam is a great example of how the majority of games will never generate profits.As Shifty said, it's not about the individual games, it's about all of your games.
Here are the links to the Sony statement, which clarifies that at that time (2014) 70% of Sony WWS games were not profitable. It's not clear on whether WWS were profitable overall, breaking even, or a loss to some degree offset by PlayStation's wider business so the jury is still out.
Meaning not all games to generate profit and that was 2013 with context here probably just one AAA exclusive game required to be purchased.According to Eurogamer, Ito said that after a gamer buys a PlayStation 4 for $399, as long as they buy a new game from the device maker and open a PlayStation Plus account, Sony will be able to generate a slight profit on that person.
The recent slate of first-party titles that have likely been money losers for Sony include smaller titles like Tearaway to more expensive adventures like God of War: Ascension. One of the bigger hits includes The Last of Us for the PS3 which will see a PS4 re-release this year.
True, but only two of those things were definitively true last gen!Sony has more first party devs, more exclusives, and more market share...![]()
Some of those PS4 exclusives tempted me (still wavering), and I am not a console gamer since PS2 days and the joys of chipping themTrue, but only two of those things were definitively true last gen!I've said it before and I've said it again; Sony's first party studios are a significant reason why I personally buy a PlayStation. I don't know whether I'm in a minority though.
True, but only two of those things were definitively true last gen!I've said it before and I've said it again; Sony's first party studios are a significant reason why I personally buy a PlayStation. I don't know whether I'm in a minority though.
It's not like I count first party devs and goes for the one that has the most. But looking at the portfolios of games that are available for the platform, Playstation has historically been closest to what I like. So that is why I am mainly on Playstation platform.