ah nice , i just listened to the know news segment on thisAge of Empires IV was announced last year. This is the resetera post.
ah nice , i just listened to the know news segment on thisAge of Empires IV was announced last year. This is the resetera post.
So a guy over at reset era is claiming MS will have
Albion project name wisdom (fable)
Perfect dark by Coaliton
Crackdown 3 4 player coop campaign
Forza horizon japense settings
Aoe4
Halo MMO ?!?!
Mech game
This guy has a good track record from the gaf days aparently Will be interesting to see whats going on. Would be hilarious if MS does Destiny right with the new Halo game.
just curious, but why does 343 'have' to make a halo game?So a guy over at reset era is claiming MS will have
Albion project name wisdom (fable)
Perfect dark by Coaliton
Crackdown 3 4 player coop campaign
Forza horizon japense settings
Aoe4
Halo MMO ?!?!
Mech game
This guy has a good track record from the gaf days aparently Will be interesting to see whats going on. Would be hilarious if MS does Destiny right with the new Halo game.
just curious, but why does 343 'have' to make a halo game?
Would you give them a second IP to fuck up?
lolWould you give them a second IP to fuck up?
A good exclusive makes money, puts your console in the limelight, and gives a compelling reason for pundits to pick your console over your rival when everything else is equal.So, what changed? We've heard Microsoft's rekindled interest in Fable was in part inspired by Sony's phenomenal success with Guerrilla Games' PlayStation 4-exclusive Horizon Zero Dawn. As of June 2017, Guerrilla's story-driven, single-player open-world action RPG had sold over 3.4m copies.
That is an interesting case that sometimes makes me wonder if we should really just look it that way.Of course, if HZD had been cross-platform, Sony would have made a lot more money from it.
I think it okay to forecast that it would have nearly doubled its sales. If you subtract out the folks that own both platforms.That is an interesting case that sometimes makes me wonder if we should really just look it that way.
First Party Exclusives have the benefit that each copy generates more money for Sony+ it's own studio for re-investment, whereas the margin could have been smaller for Sony if it was released for other consoles. On the other hand units sold in total might have generated in absolute terms more profits if it was multiplatform.
But would it? Usually exclusives get extra highlight and publicity. Even if a game isn't all that great, it might sell a little bit better because of its exclusivity (Would Drive Club sell better or worse as another multiplatform that competes other multiplatform games?). Maybe if it was multiplatform it might or might not have got the same amount of hype and anticipation to generate that much sales.
But even as such exclusives serve another purpose that generate indirectly more money. They add value to the console, which helps increase userbase, which means more games sold (exclusive and multiplatform) with a margin for Sony as a platform holder, which as a total means more money.
You want to be the one having the highest userbase when the next GTA arrives
I think it pretty certain it'd have doubled sales if released across PC and XB as well. It has very little competition in that space at the moment and would continue to sell over the years with lowered prices - it's currently £20 on PSN? Each sale would be less profitable than a PS4 sale, but it's all profit. The financial cost to the platform by not being exclusive is immeasurable, unless there are Special Esoteric Business Models running on Deep Learning nets we know nothing about...I think it okay to forecast that it would have nearly doubled its sales.
They'll remain MS exclusives, to push console or Windows Store, because they don't care which of those platforms you have as long as you're buying your software from them. The next Fable game will be Play Anywhere, only available on Store (no Steam), and get people to sign up as a result.But you can change the way that model works. It doesn't need to be the way it is today. And I think we're going to see more MS games leave exclusivity because of it.
with how close the systems are becoming, I don't think this will apply as much unless they start deviating from each other again. But with X1X now aligned with PS4 mostly in architecture I can't see this being the case unless the game requires the usage of particular proprietary customizations.HZD, relatively speaking, probably would have looked like ass with a cross platform engine though. And with cross platform devs afraid to make games that are significantly more impressive visually on stronger platforms the game might have been degraded even further.
I'm still holding strong to the prediction that their ultimate goal is to put all their software onto a subscription service and just not care which platform you are playing on. As long as you are subscribed and paying, you can play. I see this as more desirable for MS and its investors than continuing this traditional model.They'll remain MS exclusives, to push console or Windows Store, because they don't care which of those platforms you have as long as you're buying your software from them. The next Fable game will be Play Anywhere, only available on Store (no Steam), and get people to sign up as a result.
If the system was flawless (in that it could work on any hardware?) and profitable? Sure I don't see why they couldn't.You think MS games will come to Sony and/or Nintendo and/or Apple platforms?
They don't have an aversion to it, see Minecraft. Granted they did buy the game after it was already on non-Microsoft platforms but they have continued that support with newer platforms(Switch). If they find similar success with another game I wouldn't be surprised if it showed up on Nintendo or Sony platforms, but it would have to be very special.You think MS games will come to Sony and/or Nintendo and/or Apple platforms?