Acert93 said:
Interesing, never went to the Immersion site before. It seems
everyone who is anyone in the controller market licenses their stuff. They also appear to do a lot of various technologies dealing with force feedback, so this seems to be their area of "expertise". On the cost side, it is looking like it costs < $0.50 per controller for this to impliment the IP (based on what MS and Sony paid), probably less if licensed (i.e. no damages).
Again, this is really rather simple.
Immersion didn't start out to be a Patent Whore, or having anything at all to do with gaming. IF you had read their business plan prior to the Dualshock controller or the Xbox, you'd see that their primary focus was on bringing the internet experience to those people who can't view or hear the websites that they came into contact with.
It just so happens, that the handicapped market isn't nearly as profitable as the gaming market, and it also just so happens that the gaming market used the tech that they had developed in order to bring the internet to the handicapped in order to make games more immersive.
So guess what? A company that started out with great tech ideas with great intentions didn't make any money and realized that gaming companies (which are actually profitable) were using their patented tech in order to make games more fun.
So they sued. OR threatened to sue. As Acert pointed out, EVERY SINGLE other gaming company came to an agreement with them and licensed the tech... except for Sony. Who decided to FIGHT, and has lost TWICE.
Do you people really believe that MS would have just laid down and come to an agreement with them if they thought they could fight it and win? MS, the same company that lost how many BILLIONS of dollars on the Xbox? How much would it have cost them to fight this patent infringment lawsuit? What would have happened? At worst they would have lost another billion? But no.. they settled, paid off Immersion and paid extra to get a great deal for future licensing (which is why they don't have to pay anything to have FF or Rumble on the 360).
But as Acert said.. look at the LIST of companies that are paying Immersion to license the tech. It's EVERYBODY who is ANYBODY. Nintendo didn't have to pay because their "rumble pak" actually functions differently. But Logitech, Microsoft, Madcatz, EVERYBODY who makes a FF controller or a Rumble controller has paid licensing fees to Immersion.
Sony is the ONLY ONE that decided to actually go to court over the issue, and they've lost in court, TWICE.
Again, I bought one of the first Immersion products ever.. their first Ifeel mouse. It actually was revolutionary. When you moved the mouse pointer over the desktop it vibrated every time you hit an icon that you could click on. They aren't some "fly by night" company that decided to try to patent a vague idea that they could then sit on in order to get royalties from because it would be needed in video gaming. They developed and patented their tech because they actually had a business plan that went far beyond "patenting stupid things and trying to win lawsuits".
The fact that huge companies like Microsoft and Logitech settled and licensed the tech from them, and the fact that Sony has lost not only their original case but also their appeal, should demonstrate to any cognitive being that this certainly isn't frivolous.