DaveBaumann said:Acert93 said:So you have Kirk who is anti-Unified Shader at this point bemoaning it; and ATI who is pro-Unifided Shader singing its praises.
Who to believe?
Actually, the most curious thing about that interview is that he was admitting they will have to do it; he was just downplayng it for now.
His comment on developers liking it raises the question of what he actually heard - did a developer say they didn't like it? In which case, why, as its transparent to them; or did just he hear some devs may use the CPU for VS work (which is something that MS designed the CPU to be able to do), and he just put the rest together?
Good summary Dave And Welcome Back!
DeanoC said:With lots and lots of work to do for the PS3, the target of 30fps seems acheivable. Its fairly common even without a new platform for games to be under framerate at this stage of development.
That sounds more than reasonable. From the time of the E3 footage you guys have at least a year, if not much more, to not only finish the game content but the streamline the engine. 5-20fps is really not bad considering how early in development you are... considering you are on hardware a good couple notches less powerful/streamlined as the final target doesn't help either.
I cannot wait to see what you guys do for a 2nd gen title from scratch!