3roxor said:And in the end it's still most likely that the Ps3 will have the most impressive graphics.
u just love the potential of the PS3 dontcha?
i'm sure you'll enjoy it.
3roxor said:And in the end it's still most likely that the Ps3 will have the most impressive graphics.
Shifty Geezer said:In terms of pure pixel shading though, RSX will have 24-32, whereas Xenos has 48 (in simple terms). The key point is that where RSX may have overall a shader strength advantage (perhaps), Xenos can dedicate all it's resources to pixel shading which will likely outperform RSX's pixel shading, is numbers are to be believed.
london-boy said:Shifty Geezer said:In terms of pure pixel shading though, RSX will have 24-32, whereas Xenos has 48 (in simple terms). The key point is that where RSX may have overall a shader strength advantage (perhaps), Xenos can dedicate all it's resources to pixel shading which will likely outperform RSX's pixel shading, is numbers are to be believed.
But then when dedicating 48 ALUs to pixel shading, geometry will suffer, and CELL+RSX will be handling a whole lot of it in top conditions.
Based on what? No system will have more superior graphics than the other. We will see Xbox 360 games that look phenomenal and PS3 games that look phenomenal.3roxor said:And in the end it's still most likely that the Ps3 will have the most impressive graphics.
blakjedi said:london-boy said:Shifty Geezer said:In terms of pure pixel shading though, RSX will have 24-32, whereas Xenos has 48 (in simple terms). The key point is that where RSX may have overall a shader strength advantage (perhaps), Xenos can dedicate all it's resources to pixel shading which will likely outperform RSX's pixel shading, is numbers are to be believed.
But then when dedicating 48 ALUs to pixel shading, geometry will suffer, and CELL+RSX will be handling a whole lot of it in top conditions.
between two extra cores and a tesselator on the xenos parent... im not sure if i agree...
3roxor said:And in the end it's still most likely that the Ps3 will have the most impressive graphics.
london-boy said:The fact that Cell might handle vertex data doesn't necessarily mean that the RSX vertex shaders would just sit idle. The VS could very well handle geometry of their own on top of the information Cell is sending it. It's not an exclusive deal, both can work on geometry at once, therefore there is the potential for having very high polygon counts since both are calculating triangles.
For example, Cell might be handling geometry for the environments and RSX handles the characters. Still better than RSX hadnling everything on its own, which can be done, it's all up to the developers really.
Also, Cell might just be helping RSX with cloth, water and hair animation, leaving the VS free to handle all sorts of other aspects in the scene. Certainly not sitting there idle while Cell finishes.
Shifty Geezer said:In terms of pure pixel shading though, RSX will have 24-32, whereas Xenos has 48 (in simple terms). The key point is that where RSX may have overall a shader strength advantage (perhaps), Xenos can dedicate all it's resources to pixel shading which will likely outperform RSX's pixel shading, is numbers are to be believed.
And how do you come to that conclusion?
3roxor said:And how do you come to that conclusion?
I base this conclusion on everything I've seen, heard, and read (ALOT)
It's a rather bold "conclusion" but I'll stick to it untill proven otherwise..
I'm not so naive to think that everything Ps3 related as seen on E3 was realtime (Killzone and Heavenly Sword were running 5 fps and speeded up towards 60? Fps) but I'm willing to give Sony the benefit of the doubt. We all could have read that atleast 1 developer (who visits this forum) is rather confident that when they are done it will run smoothly. I also read the same thing about Killzone. motorstorm also looked Kickass b.t.w.
On the other hand I've also seen playable games for the Xbox360 which all could be done on some high end PC.
3roxor said:And in the end it's still most likely that the Ps3 will have the most impressive graphics.
1/ The CELL is 100 GFLOPS/s more powerful than the XeCPU of xbox360. And this is HUGE difference.
2/ the bandwidth of the main ram of xbox360 is shared between the GPU and the CPU ( 22.4 GB/s shared ), and this is the biggest ERROR committed by the designers of xbox360. this made the xbox360 an unbalanced systme. The CELL of PS3 has dedicated 25.6 GB/s bandwidth, and this is a huge difference between PS3 ad xbox360.
Memory
|
Memory Tasks + framebuffer
System Memory <> eDRAM
| |
Memory Tasks framebuffer
3/ the connexion between the CELL and the RSX is 35 GB/s, unlike xbox360 where the connexion is almost 22.6 GB/s ( i dont have exact number ) and this is a HUGE DIFFERENCE.
4/ PS3 could do a lot more pixel shaders than xbox360, and this too a huge difference for genius developers.
5/ the PS3 has BLU-RAY capable of 50 GB ( dual layer ), xbox360 has norma DVDs capable of 9 GB, and this is more than huge difference, because this will allow exclusive ps3 games to be a lot more bigger with more extras, CGs, and contents than exclusive xbox360 games. ( GT5 the best example here )
because those games just cant be made for xbox360, xbox360 doesent have the power to run them, so the experience of gameplay will be totally different betweeen exclusive well developed ps3 games, and exclusive well developed xbox360 games.
the main difference in next generation games will be not in graphics quality, but on animations, physics, and AI. And the PS3 is far better in those domains than xbox360, and you will experience this by yourself in the end of 2007 ( the photo realistic GT5 than MGS4 with a full simulated world by ps3). PERIOD
Acert93 said:fouad said:I see them as more similar than disimilar.
-3.2GHz PPC core(s)
XBOX 360 CPU will be only running at 3.00 GHZ, unlike the CELL 3.2 GHZ.
And where did you get this news?
The officially specs are for a tricore custom PPC CPU operating at a frequency of 3.2GHz. This is what MS announced, this is what everyone is reporting, and there has been no official (nor unofficial) statement otherwise.
So far your post has not started off on a good first step...
Unfortunately I cant tell you where I got this ( NDA ), but I could give you a glimpse if you want. And anyway you will discover by yourself when microsoft will announce final specifications of xbox360.
I dont have time to respond to the rest of your comments, but I will do it as soon as possible.
fouad said:3roxor said:And in the end it's still most likely that the Ps3 will have the most impressive graphics.
This is true. wait for GT5 to be shocked.
After GT4 on ps2, it will be impossible for an average gamer to differentiate between real TV footage and GT5 CGI.
fouad said:I dont have time to respond to the rest of your comments, but I will do it as soon as possible.
[quote="SPEAKER_NAME"]
What they said...
[/quote]
Comparing mostly renders on PS3 (with the exception of HS)
to games running (at more than 5fps) on last generation's PC hardware is kinda far fetched dont you think?
(actual game running at more than 5fps) has been universally hailed as Gears of War.... so in reality your perception is inverse to reality.
"Comparing mostly renders on PS3" = you :?BTW everything youve seen is running on high end pcs...
Which doesn't make your opinion wrong just not as informed as you make it out to be.
No doubt PS3 will generate amazing games but i dont think you can PROVE that based on what youve seen to date.
3roxor said:....
snipped...[/b]
Shifty Geezer said:In terms of pure pixel shading though, RSX will have 24-32, whereas Xenos has 48 (in simple terms). The key point is that where RSX may have overall a shader strength advantage (perhaps), Xenos can dedicate all it's resources to pixel shading which will likely outperform RSX's pixel shading, is numbers are to be believed.