(correct me if I'm wrong)
Both systems are going to be very powerful...
Both systems will require developers to try out different procedures to get out different graphic "aspects" out of each system fully.
Both system will have a learning curve, this is both good and bad since developers are learning to adapt to multi-processing cores for game development.
PS3 and Xbox 360 hardware are soo different from each other that porting games may be very well hard, or even impossible between each other.
By having this possibility above, exclusives will be more made between the two systems determining by the publisher or how the developer feels about the hardware of their liking.
Both seems to be "PC Friendly", once developers learn how to code with the CPU.
Xenos has a learning curve for a GPU, but once mastered, it's effective and easy to work with and possibly MORE efficient between itself and the RSX.
RSX is dealing with current GPU based technology, so developers should realise how to tap the potential of the RSX pretty well since verybody is familiar with nvidia's GPUs.
Both GPU's are auing developemt friendly resources....Xenos from Direct X and RSX for Open GL....both will take full advantage of their software.
The Real trick behind CELL and RSX is to have both work togeather on graphics while having the rest of the CELL being free for other areas of processing (A.I, Physics...etc)
Xenon and and Xenos main trick is the free Stuff, like FSAA at 4x at 720p...giving it freed system resources to do other task.
But if the game goes for an higher resolution, the game will take an hit in the Framerate department as the 10MB "daughter" die can't handle the issue on it's own...
Both systems will be very capable and may not ever be fully "tapped", even when PS4 and Xbox 720 is released, just like it's xbox and PS2 brothern.
Both systems will have awesome games and will sell great to the masses (unless your in Japan, then it's all Sony )
IF I'm wrong or missing anything, let me know...thanks everybody!!!
-Josh378
Both systems are going to be very powerful...
Both systems will require developers to try out different procedures to get out different graphic "aspects" out of each system fully.
Both system will have a learning curve, this is both good and bad since developers are learning to adapt to multi-processing cores for game development.
PS3 and Xbox 360 hardware are soo different from each other that porting games may be very well hard, or even impossible between each other.
By having this possibility above, exclusives will be more made between the two systems determining by the publisher or how the developer feels about the hardware of their liking.
Both seems to be "PC Friendly", once developers learn how to code with the CPU.
Xenos has a learning curve for a GPU, but once mastered, it's effective and easy to work with and possibly MORE efficient between itself and the RSX.
RSX is dealing with current GPU based technology, so developers should realise how to tap the potential of the RSX pretty well since verybody is familiar with nvidia's GPUs.
Both GPU's are auing developemt friendly resources....Xenos from Direct X and RSX for Open GL....both will take full advantage of their software.
The Real trick behind CELL and RSX is to have both work togeather on graphics while having the rest of the CELL being free for other areas of processing (A.I, Physics...etc)
Xenon and and Xenos main trick is the free Stuff, like FSAA at 4x at 720p...giving it freed system resources to do other task.
But if the game goes for an higher resolution, the game will take an hit in the Framerate department as the 10MB "daughter" die can't handle the issue on it's own...
Both systems will be very capable and may not ever be fully "tapped", even when PS4 and Xbox 720 is released, just like it's xbox and PS2 brothern.
Both systems will have awesome games and will sell great to the masses (unless your in Japan, then it's all Sony )
IF I'm wrong or missing anything, let me know...thanks everybody!!!
-Josh378