So, do we know anything about RV670 yet?

CF 2.0: seems to be 3-way and 4-way-configurations and the possibility to use all outputs of the cards even in CF-mode.

Sure there can be more, but the this stuff should already much work for the driver-team.

Link? 3/4-way CF I can see, but multi-display is something neither vendor has overcome yet. I would love to see it happen though.
 
Hehe. Ok... so my next guess is that tomorrow they'll post that RV670 will after all be launched (not a paper launch) in November. First thing I heard earlier this week was mid-November, but today I was told late November.

Yes, finally... Fuad said the RV670 is coming on November now... RV670 is an R600 in disguise

Fudzilla said:
With 256 bit memory and 55 nm
RV670 will be a mainstream part that ATI plans to offer from November, but there is someething that Nvidia doesn't expect from this chip....

Sorry for capturing some phase of out there... ;)
 
...which would be done by...?

Excellent question, as a total re-design is out of the question I would expect smaller hardware changes and perhaps some driver tweaks that could imrpove AA performance, as ATI is said to claim.

To answer the question how they want to do it, one would need to know which part of the R600 way is the bottleneck. Maybe color compression working again ?
 
Link? 3/4-way CF I can see, but multi-display is something neither vendor has overcome yet. I would love to see it happen though.

It will happen.... for 2 displays at least. This is what my info says about which driver versions should support it:

Extended Desktop
8.45 (Vista only, 2 displays)
8.47 (XP) Dec Jan
 
It will happen.... for 2 displays at least. This is what my info says about which driver versions should support it:
Awesome! :) It was high time one of the two IHVs focused on fixing this problem.
 
Excellent question, as a total re-design is out of the question I would expect smaller hardware changes and perhaps some driver tweaks that could imrpove AA performance, as ATI is said to claim.

To answer the question how they want to do it, one would need to know which part of the R600 way is the bottleneck. Maybe color compression working again ?

There were rumours of a fault in the R600 hardware causing such a severe AA penalty. Could have been fixed in RV670?
 
Mighty Dave, is there a remote chance the driver team could introduce edge-detect AA with the simpler box filters (x2~x8)? It seems that ED is throwing away a lot of redundant work/data, being passed back to the shader core.
 
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http://www.expreview.com/img/news/070926/msirv670XTX-03.jpg
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http://www.expreview.com/img/news/070926/msirv670XTX-16.jpg
http://www.expreview.com/img/news/070926/msirv670XTX-17.jpg
 
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