jvd said:There are still more cards out there than sm3.0.
That's going to change significantly by the time SM4.0 is out with both ATI and Nvidia supplying a full suite of SM3.0 cards in the near future.
jvd said:There are still more cards out there than sm3.0.
DaveBaumann said:Technically not, really.
DaveBaumann said:As has already pointed out in this thread, newer Shader Models encompass older so the profileration of SM3.0 boards will at the very worst stagnate the pool of SM2.x capable boards, but most likely increase it.
jvd said:Well currentlythere aren't many advantages to sm3.0 on current sm3.0 hardware . We see what a few fps increase on average in farcry ?
Perhaps what Dave is saying is from the aspects of board prices and developers doing extra bits of work (fallbacks as well as separate SM paths).geo said:DaveBaumann said:As has already pointed out in this thread, newer Shader Models encompass older so the profileration of SM3.0 boards will at the very worst stagnate the pool of SM2.x capable boards, but most likely increase it.
Oh. So every 3.0 board is also a 2.0 board, so "technically" the 3.0 boards don't "catch up" in absolute numbers (tho they do in percentage).
Hmm hmm hmm. There also isn't any reason to think that 2.0 performance will take a hit at some point on newer boards, right? Well, I guess we'll have to see if ATI lives up to their oft-stated contention that FP24 wasn't a performance issue for them.
I suppose the keyword you chose to use is "is". I didn't use "is".Demirug said:The SM3 base is still to small.
DaveBaumann said:The next generation consoles are going to take a number of years to ramp up to significant volumes - there are far more DX9 SM2.0 enabled boards in PC's than there will be next gen consoles for a few years. Again, I would say that it would be highly premature to conclude that next gen consoles = current PC SM3.0.
http://www.beyond3d.com/forum/viewtopic.php?p=483920#483920
Obviously it will take some time, but at least we wont be in a situation like today, when major games like Doom3 and HL2 are still not using SM2 properly, even though SM2 has been out for years.
Next gen, there will be 3 consoles, all compatible with SM3 (or more). Ignoring this fact sounds a bit short-sighted.
DaveBaumann said:Obviously it will take some time, but at least we wont be in a situation like today, when major games like Doom3 and HL2 are still not using SM2 properly, even though SM2 has been out for years.
Whats the definition of "properly"?
DaveBaumann said:No, its short sighted to assume that somehing that makes full use of next gen consoles will equate to SM3.0.
This whole thread is full of assumuptions and generalities that bears very little reflection on reality - even when the next gen consoles come out there are going to be titles that or ported from the old to the new consoles, which will take many years to shake off, and the current titles being coded specificall for Xenon have been done so on SM2.0 hardware.
Reverend said:I suppose the keyword you chose to use is "is". I didn't use "is".Demirug said:The SM3 base is still to small.
Everything else you wrote needs more clarification from you regarding the topic of "timeframe" (i.e. your "is"). I took the risk of providing a "date" of when I foresee the death of SM2 dev support. Would you take this risk and give me yours?