How would an online Xbox One running BF4 stack up vs. the gaming PC that ran BF4 awhile back during DICE's SP reveal? If say 300,000 cloud servers were up and running, then what things could we see pop up in favor of the Xbox during a technical comparison? Or would only 1st party titles offload to the cloud? I'm confused on how useful cloud computing is for games like Crysis, God of War, Battlefield, etc.
In my view...
Probably a more “connected” experience because the server can provide you with real-time data and stats about other players in the same world. Perhaps changing the world balance and AI behavior as you play.
The FLOPs are far away, so you can’t really use them for say... rendering for a fast paced game. Something async is best.
People are saying it’s bullshit because for instance, your game AI can also change their behavior based on local, immediate data. So the game designer probably need to find a good way to use the servers. I think it works best with BigData.
e.g., You can pull map data from OpenStreetMaps or GoogleMap and claim cloud power.
Personally, as a user, I just see them as MMOs because structurally, the game client and servers already split their responsibility up nicely.
EDIT: Demon’s Souls is another example. In the SP game, you can see the white ghosts of other players on-the-fly, and also change world balance collectively via the servers. I read that PSN provides an API for you to get the real-time info of other players in the game.