Gradthrawn
Veteran
One question: do I understand you correctly ERP that Azure (=300.000 server cloud?) is used for lots of other services at the moment as well, not only by MS but others as well?
Associated questions:
- So how many of those 300.000 servers are available and allocated for the Xbox?
I think you miss understood. Azure does not equal 300,000 servers. Live! now has 300,000 servers (up from 3,000), likely built on their Azure platform.
That 300,000 number doesn't really give much indication of capacity though. But I can safely state its nothing close to a 1:1 CPU and definitely not 1:1 server relationship per user/game copy. Just to give an example, I've got a small UCS deployment I've been working on and in it there's 20x B230 M2s each with 2x E7-2870s and ~262 Gb (or Gib ). That's 40 CPUs, 400 cores, 800 threads, and 5.2 TB of memory. Of course, this entire pool of resources is virtualized and clustered. High density deployments can scale pretty well. And that's just in the standard x86 blade realm, not HPC.
EDIT
Updated CPU, core and thread count (bad math).
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