liquidboy
Regular
Well, MS made those hand-wavy comments about how every XB1 would have access to the equivalent of three more XB1's worth of CPU and memory up in the cloud. I took that to mean that there might be a few hundred GFLOPS of CPU on tap up there, but definitely not several TFLOPS of GPU resources. They certainly would have made a big deal about that, if it had been the case. And of course, Azure wasn't built primarily for gaming/graphics. It's essentially a bunch of Web/DB/Application servers.
It would seem that Sony/Gaikai's idea of the "cloud" is much closer to that of nVidia's: Lots of GPU in the cloud, able to do actual (complete) game rendering, or failing that, at least do render-assist stuff like these "bonus" irradiance calculations that the nVidia paper talks about.
Sadly, I take the grand plans from Sony-Gaikai (great cyberpunk corp name!) that we've heard about with a grain of salt. Building that up from scratch, and then monetizing it, sounds like a tall order given Sony's resources.
Azure is pretty capable of delivering gaming services, may not be very public yet BUT i'm guessing we'll see it proved within this coming year ...
http://blogs.msdn.com/b/david_gristwood/archive/2013/07/25/orleans-windows-azure-and-halo-4.aspx