But this is not exactly the power of the cloud as advertised, is it. It's just streaming / loading pre-calculated data, it doesn't have to be done real-time, those 48 lightmaps would be pre-rendered anyway, you wouldn't need realtime computation for this, unless the world is procedurally generated.
In multiplayer games servers need to run the physics to validate client information and resolve the consecuences of interaction between players.I still don't understand how they are going to handle physics on the cloud without trouble, especially since the game seems to be running at 60fps.
Who's going to pay for it and how?
But we are talking about a shooter of some kind here.
Any kid of "lag/delay" is going to be seen, felt and will impact negatively the experience.
Who's going to pay for it and how?
Who's going to pay for it and how?
http://news.xbox.com/2013/06/connected
"For an optimal experience, we recommend a broadband connection of 1.5Mbps."
(I think 1.5Mbps download would normally balance to 256 or 128kbps upload?)
http://news.xbox.com/2013/06/connected
"For an optimal experience, we recommend a broadband connection of 1.5Mbps."
(I think 1.5Mbps download would normally balance to 256 or 128kbps upload?)
Speedtest.net claims to me the world average internet connection is 13+ megabits I believe...when it compares my connection to everybody elses.
It says USA average is 17.59 Mb I think.
MS number sounds more accurate?
Akamai's data comes from recording how much data they serve around the world, which is a lot and is fully distributed around the internet populace, I believe. It's far more accurate than selective investigations into how fast one's home internet connection is, especially when you've just upgraded to fibre and want to see how fast you are.Speedtest.net claims to me the world average internet connection is 13+ megabits I believe...when it compares my connection to everybody elses.
It says USA average is 17.59 Mb I think.
MS number sounds more accurate?