smoothdevil
Newcomer
A London based studio is currently looking for a Senior Texture Artist.
Responsibilities
# Texture Artists are responsible for painting photoreal textures and relevant maps for other surface effects to be mapped to 3D objects
# Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action
# Texture artists work closely with the modelling and shading artists and therefore must have a thorough knowledge of the practices of these disciplines
# You will be required to attend daily progress reviews to obtain feedback from supervisors
# A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work
# You will work to improve your knowledge of MPC's pipeline
# You will have prior experience of using Maya/Photoshop in a production environment
# Proven technical and creative ability in a broadcast or feature-film production environment
# Good problem-solving skills
# General understanding of linux/unix-based operating systems
# Ability to take direction and structure working practices so that design changes can be efficiently made
# Desire to learn from other and to take on increasingly challenging shots
# Capable of using initiative to effectively communicate and problem solve
# A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage.
http://www.smoothdevil.com/index.php?page=job&job_id=1700
closes: 14 Nov 2011
Responsibilities
# Texture Artists are responsible for painting photoreal textures and relevant maps for other surface effects to be mapped to 3D objects
# Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action
# Texture artists work closely with the modelling and shading artists and therefore must have a thorough knowledge of the practices of these disciplines
# You will be required to attend daily progress reviews to obtain feedback from supervisors
# A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work
# You will work to improve your knowledge of MPC's pipeline
# You will have prior experience of using Maya/Photoshop in a production environment
# Proven technical and creative ability in a broadcast or feature-film production environment
# Good problem-solving skills
# General understanding of linux/unix-based operating systems
# Ability to take direction and structure working practices so that design changes can be efficiently made
# Desire to learn from other and to take on increasingly challenging shots
# Capable of using initiative to effectively communicate and problem solve
# A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage.
http://www.smoothdevil.com/index.php?page=job&job_id=1700
closes: 14 Nov 2011