Senior Texture artist

Discussion in 'Industry Jobs' started by smoothdevil, Sep 16, 2011.

  1. smoothdevil

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    A London based studio is currently looking for a Senior Texture Artist.

    Responsibilities

    # Texture Artists are responsible for painting photoreal textures and relevant maps for other surface effects to be mapped to 3D objects

    # Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action

    # Texture artists work closely with the modelling and shading artists and therefore must have a thorough knowledge of the practices of these disciplines

    # You will be required to attend daily progress reviews to obtain feedback from supervisors

    # A strong understanding and sympathy for real world materials is essential and must be demonstrated in your previous work

    # You will work to improve your knowledge of MPC's pipeline

    # You will have prior experience of using Maya/Photoshop in a production environment

    # Proven technical and creative ability in a broadcast or feature-film production environment

    # Good problem-solving skills

    # General understanding of linux/unix-based operating systems

    # Ability to take direction and structure working practices so that design changes can be efficiently made

    # Desire to learn from other and to take on increasingly challenging shots

    # Capable of using initiative to effectively communicate and problem solve

    # A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage.

    http://www.smoothdevil.com/index.php?page=job&job_id=1700

    closes: 14 Nov 2011
     
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