eh , I don't think the sega cd was a disaster. I think it was the 32x the real issue.Certainly the Saturn RAM expansions could have never reach the disaster SEGA CD and the 32X were.
Thats for sure
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eh , I don't think the sega cd was a disaster. I think it was the 32x the real issue.Certainly the Saturn RAM expansions could have never reach the disaster SEGA CD and the 32X were.
Thats for sure
Well some are more disasters than otherseh , I don't think the sega cd was a disaster. I think it was the 32x the real issue.
If we are talking about commercial viability, didn't the 32x outsell Jaguar something like 3 to 1? I also think the best looking 32x games are more impressive than Jaguar.There are games that could not be viable without RAM add-on.
It is more down to earth than 32X to juice up Sega Genesis.
Even Jaguar with hellishly bugged hardware beat that.
First of all because of assertion that each SH-2 must have own 1MB of RAM pool as if it can not be shared.
If there were two 1MB 32bit SDRAM chips as Work RAM then 16bits of each per SH-2 processor.
Even if not shared, there is two-way connection between those two SH-2 processors.
Asserting that boat has sailed away when Sega choose SH-2 for their CPU is outright false and utter lie.
Not only that it ignores history as Sega Genesis had Z80 processor that was used for audio.
Thus Mega Drive was backward compatible with games made for Master System.
SH-2 apparently could not handle audio chip while SH-1 can process Full Motion Video's on its own.
With or without MPEG decompressor that adds 512KB of FPM DRAM and 512KB program ROM.
Developers already did when SH-1 placed soon needed game data to CD-ROM DRAM cache.
Adding one more MB of FPM DRAM would be 10USD, replacing SH-1 and 68K with SH-2 would reduce costs.
Do note that Saturn did not have second SH-2 nor VDP at beginning of 1994, only by mid to end of 1994.
Adding one more SH-2, VDP and DRAM is very large change to architecture and design of Sega Saturn.
Sega Saturn would likely, almost assuredly sold at same price it launched even if it had my alterations to hardware.
eh , I don't think the sega cd was a disaster. I think it was the 32x the real issue.
32X is simpler and cheaper to produce thus easier to make supply to satisfy demand.If we are talking about commercial viability, didn't the 32x outsell Jaguar something like 3 to 1?
Compare 32X version of Virtua Fighter to Fight For Life on Jaguar.I also think the best looking 32x games are more impressive than Jaguar.
Lol. That's a good one.Compare 32X version of Virtua Fighter to Fight For Life on Jaguar.
FLF is rendered at 320x240 and has more consistent framerate.
Also characters have some texture applied to them unlike VF.
32X would not be able to handle a game like Skyhammer.
It would have crashed and burned trying to render such.
Also no super scaler games on 32X that come close to Super Burnout.
But still failed. It was commercially not viable even though it allowed to do more32X is simpler and cheaper to produce thus easier to make supply to satisfy demand.
Clarify part about "allowed to do more"...But still failed. It was commercially not viable even though it allowed to do more
I m not sure why you are asking this or how its relevant. But since you asked, do more in terms of graphics and gameplay.Clarify part about "allowed to do more"...
I think I remember that 32X @ $50 clearance sale. I was pretty into the Star Wars Arcade display demos for awhile.
I was heavily drinking the N64 hype machine koolaid by then though and lost interest in all the earlier 3D machines.
Nah it was when the XBox came along and I saw people doing LAN parties with it thanks to its ethernet port that I knew the end of days was at hand.I think a lot of the younger generation forgot how vastly different console gaming was prior to the dreamcast with its online gaming (hell sega built an isp) and the xbox / xbox 360.
Nah it was when the XBox came along and I saw people doing LAN parties with it thanks to its ethernet port that I knew the end of days was at hand.
Yeah I didn't do Saturn or Dreamcast. In college the Xbox really kicked up the multiplayer component though thanks to ethernet. Halo LAN parties. I didn't partake in it though. I was a PC guy for multiplayer and still am. Mostly RTS games though I loved playing CS, UT or Quake 3 in a LAN setting.You were late to the party. Used to play Sega rally with my friend in japan back on my saturn. Then we moved on to playing games on the dreamcast.
Yea college for me was dreamcast / n64 and some halo.Yeah I didn't do Saturn or Dreamcast. In college the Xbox really kicked up the multiplayer component though thanks to ethernet. Halo LAN parties. I didn't partake in it though. I was a PC guy for multiplayer and still am. Mostly RTS games though I loved playing CS, UT or Quake 3 in a LAN setting.
If I remember right, I felt like it went from 4 player N64 everywhere to Halo parties. I do remember watching one guy playing RE Code Veronica at one point though. I did buy a DC around 2010 to play with when I saw a pile of them at the second hand games store.