Sega Saturn vs N64 hardware wise

@Nesh I would like to apologise for that response. I was tired, dealing with other issues, and drunk. I was an asshole.
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No worries bro. I hope everything goes well. Sometimes life gets to us.
I don't have a link right now - too many years gone by. The Saturn Shenmue footage was always said by AM2 members to be running on stock Saturn. You can kind of see this with the static lighting, use of VDP2 for certain things, and low frame rate. Texture quality shows signs of experience with the Saturn's limits, but nothing further.

I knew that AM2 were the lead team in developing for the Saturn accelerator addon because it was massively talked about for managing the VF3 port (which never even got to the point of promo screenshots). You shared convo about porting to the Saturn accelerator cart (which frustratingly no-one has ever shared specs for) so kudos to you for that.

Floors aside (VDP2), I think the Playstation could have generally done the publicly released Saturn Shenmue as well or perhaps even better than the Saturn if sufficiently reworked. No accelerator required.
But of course all the signs running on Saturn are there. The interview from AM2 that I quoted said they got it running off a souped up Saturn. So it is still the same architecture with the same hardware components.
They dont specify exactly what the hardware enhancements were. Of course who knows? The interview said that was the second port they made.
The first version based on the link can be assumed to be the test version.
Either a) the video is from the test version running off the original Saturn, which I doubt, because the footage shows that there was a lot of production. This may not be the test version afterall.
or b) the first version they are implying, is NOT the test version, it is indeed the one we are looking at running off the stock Saturn but it was not clarified in the interview.
or c) This is running on the expanded Saturn hardware. There is a possibility they were doing this as a precursor of how they were expecting the Saturn to perform with a special add on card. Remember back then, Sega was exploring the possibility of releasing an acceleration add on for the Saturn so they could port a version of VF3. This "rumor" was circulating since 1996.

We will never know. Either way the footage we are looking at is indeed a Saturn, enhanced or not.
 
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It's been a long time and I was a kid during that era, but I think I remember Saturn being touted as having the highest geometry capability, it was just very difficult to achieve in practice.
 
No worries bro. I hope everything goes well. Sometimes life gets to us.

But of course all the signs running on Saturn are there. The interview from AM2 that I quoted said they got it running off a souped up Saturn. So it is still the same architecture with the same hardware components.
They dont specify exactly what the hardware enhancements were. Of course who knows? The interview said that was the second port they made.
The first version based on the link can be assumed to be the test version.
Either a) the video is from the test version running off the original Saturn, which I doubt, because the footage shows that there was a lot of production. This may not be the test version afterall.
or b) the first version they are implying, is NOT the test version, it is indeed the one we are looking at running off the stock Saturn but it was not clarified in the interview.
or c) This is running on the expanded Saturn hardware. There is a possibility they were doing this as a precursor of how they were expecting the Saturn to perform with a special add on card. Remember back then, Sega was exploring the possibility of releasing an acceleration add on for the Saturn so they could port a version of VF3. This "rumor" was circulating since 1996.

We will never know. Either way the footage we are looking at is indeed a Saturn, enhanced or not.


I've read a lot about the rumored expanded Saturn and I've often wondered it is related to the Saturn V08 / Nvidia NV2 platform that Sega and Nvidia were working on. This system was supposedly being worked on in 1996 and I believe Sonic Xtreme was even being considered for it. Sonic Xtreme's Art Director talked about in quite a bit in an interview and he said that Sega was looking for a chip so that they could port VF3 to it. I'm wondering if this was going to be the expanded Saturn, the test version may have been NV1 based since there was never any working NV2 chips produced apparently. I've also recently come across an interview that a Brazilian website ran with former Nvidia exec Michael Hara. Hara was asked if the NV2 project was for an updated version of the Saturn or a proto Dreamcast and he said that the Saturn was the "base platform" for NV2.

MB: NV2 is something of a mystery. Goddard told a little about it in 2008. The chip was supposed to be used in a console designed by (or in partnership with) Sega, correct? Would it be an updated version of the Sega Saturn—sometimes referred to as the Sega Saturn V08 or nVidia v08—or an entirely new platform like the Dreamcast? Perhaps it was a proto-Dreamcast?

MH: As I mentioned before, the NV2 was an updated version of the NV1 with the Saturn as the base platform, and so it would be used in the PC market. The main differences were the microprocessor and the memory interface. On PC it would be x86 and EISA.

I've been trying to find more information on this elusive system and am kinda interested in finding out more about it.
 
Thats insane! I wonder if something similar can be done on the PS1 or Saturn, and what results it will bring since they are nit limited to a 64MB card

I've once read that 64MB is not a hard limit on the n64. Just the largest size any shipping game ever bothered to make (cost constraints) but technically the n64 could adress up to many times more, (perhaps in the GB rangr if my memory is not mistaken) and thats before even using mappers.

Today, homebrew devs are still stuck to the n64 limit because they use flash carts, and those didnt bother suporting moren than 64Megs since that was as large as any n64 software todate had ever been.
 
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