Yeesh, that GameTrailers footage is terrible, so much compression. It may not be HD, but there's some better coverage over at GameVideos:
http://gamevideos.com/video/id/11572
That was better, despite being shakycam footage.
Yeesh, that GameTrailers footage is terrible, so much compression. It may not be HD, but there's some better coverage over at GameVideos:
http://gamevideos.com/video/id/11572
meh?
Could you elaborate on that meh? The video is low quality so it is hard to judge them from that (rather overall look). As for gameplay, it looks like a Sega Rally game all fans have been waiting for. I don't see what so 'meh' about it.
Just because your game looks awesome, doesn't mean you can 'meh' other devs' at least decent efforts with just one word. At least type what you don't like about the video.
I'm torn between this and Dirt. I love me some rally racing, but when I own only 2 other games it seems kinda overkill to get 2 racing games and both of the rally racing games. I don't know how I'm gonna decide. I'm digging the deformable terrain, but no damage? I don't know, it's gonna be a tough choice.
Like the well-received Motorstorm, Revo's cars leave ruts and grooves in the racetrack. Sega claims that, unlike Motorstorm, Revo's ruts are actually modeled using polygons and geometry. This means that your car will respond more accurately to puddles, cracked macadam, and other deformed terrain.
So while the overriding principle for Sega Rally is evolution rather than revolution, there are many features in the new game that would have been unimaginable on last generation's consoles, let alone the arcade original. Perhaps spotting a new trend with the arrival of MotorStorm, the ace up Sega Rally's sleeve is deformable terrain, and it's used to great visual and physical effect in the game. Sega throws all sorts of environments at its engine and adapts them dynamically, meaning that no one lap is ever the same as the last. For example, tracks in the snow melt to reveal a slushy mess, while the inroads left in dirt tracks will throw your car around considerably more on the second lap than they did on the first. With force feedback through the wheel or joypad, races in Sega Rally become noticeably more difficult as you progress.
The final game promises to run at 30 frames per second on both consoles
I don't think you can blame Sony or Microsoft for this since Sega studio knew console's specs when they were talking about 60 fps. So they either overestimated what they could achieve on the consoles or blatantly lied to make some buzz about the game in its early days (although I read some previews stating it would be 1080p and 60fps only several months ago...). I honestly don't want to know which one is the case.after being almost promised 60fps for Sega Rally Revo, this is nothing but a letdown.
I don't know who to blame, the console providers for not getting enough fillrate into their GPUs, or the developer for throwing too much at the hardware to make 60fps impossible or not enough optimization. either way, this really hurts.
Also when developers choose to make a 60fps game there is a lot of whining about graphics (FM2)...
I think in Forza's case a lot of it has to do with talent. Their art direction is very wierd for a simulation. Forza 2 would have looked fine if they nailed the color scheme properly.
Someone once pointed out on this forum that this is a multiplatform equivalent of Motorstorm in terms of terrain deformation. Seems it's off.
Absolutely, that would be a ridiculous comparison now judging from this media.
I think it might be better than Motorstorm, in terms of terrain deformation.Absolutely, that would be a ridiculous comparison now judging from this media.
I don't know who to blame, the console providers for not getting enough fillrate into their GPUs, or the developer for throwing too much at the hardware to make 60fps impossible or not enough optimization.
Blame the customers if you want to blame someone. They're the ones who've shown that 30fps games can do just fine, and that frame rate should be balanced against looks.
There will be 30fps games next gen, just as there are this gen and were last gen.
I think it might be better than Motorstorm, in terms of terrain deformation.
http://www.jeuxvideo.tv/sega-rally-video-38901.html