SEGA Developing MODEL 4 In Conjunction With Saarland University?

*a Model4 board using conventional rasterisation was in development by LMC R3D in the 90s after Model3, but never came to light.
I think the most obvious red flag that this is all BS is the name. For it to be a Model 4, shouldn't it be developed by the same folks that made Model 1, 2, and 3?
 
LOL... Time Traveler ( http://en.wikipedia.org/wiki/Time_Traveler_(video_game) ) would prolly scare them away from that... It would be cool if someone put out a 20 (or more) paralax level autostereoscopic LCD arcade machine... But the whole rumor is right out of an acrade buff's fantasy... Exotic new hardware that is generations beyond the home console revilatizing the arcade... You could put anything into a rumor like this... Neural Net or AI processor, exotic PPU, extreme parallelism (Sytem on Chip), Ultra Textures (similar to what what done for the 2nd and 3rd Matrix films)... For me the whole enterprise of revitalizing the arcade would be as trivial as 1) Big publisher with popular fanchise releases something about software piracy as reason to leave PC and Console developement and return to the Arcade 2) Create a compelling property and claim that it is only possible on Arcade hardware and refure to release on consoles ... Of course this scenario would only work in a world where the piracy problem is 90% as bad as is being reported...
 
It'd never happen IMO. A £1 for 10 minutes game, a usual arcade figure, I'd get a few hours of game in the arcade for the cost of a bought disk. No matter what the franchise, I'd play something else on consoles that I could actually afford to play!
 
Yep, the final nail in the coffin was probably the Gameboy... With that available, parents no longer needed to shell out arcade funds at family restaurants... I suspect that no matter how revolutionary an arcade machine, the public will now always suspect that home versions will be available "some day"... Nothing short of a Holo-Deck could compel people to leave the cacoon these days... Still I would LOVE to see Sega try this tragically misguided course of action... just to get a little better glimpse forward...
 
Sony Visualizer was to be a raytracer?


I don't think so. I think Visualizer ( for those that don't know it was one of several disgarded GPU ideas for PS3) was to be the ultimate in rasterisation, like the Graphics Synthesizer family before it. Visualizer may even have been the GS3.

IIRC, Visualizer relied on fillrate (Pixel Engines) and embedded video memory of some sort. It apparently did not rely on pixel shaders the way Nvidia/ATI GPUs do.
 
I thought the Visualizer was to be based on CELL with PEs tracing rays for global illumination through multithreading...at least that's what I remember what *Vince* saying.
 
Yep, the final nail in the coffin was probably the Gameboy... With that available, parents no longer needed to shell out arcade funds at family restaurants... I suspect that no matter how revolutionary an arcade machine, the public will now always suspect that home versions will be available "some day"... Nothing short of a Holo-Deck could compel people to leave the cacoon these days... Still I would LOVE to see Sega try this tragically misguided course of action... just to get a little better glimpse forward...

Well SEGA does have large, card/board arcade games in Japan. IE - it's sorta like a collectable card game tied to a networked arcade machine.

But, it isn't really revitalizing the arcade market over there. It's just something to keep their gaming centers relevant for stuff other than picture machines (which are also dying in popularity recently).

And even that isn't even remotely as costly as it would be to put into production actual ray tracying arcade hardware.

Regards,
SB
 
I don't think so. I think Visualizer ( for those that don't know it was one of several disgarded GPU ideas for PS3) was to be the ultimate in rasterisation, like the Graphics Synthesizer family before it. Visualizer may even have been the GS3.

IIRC, Visualizer relied on fillrate (Pixel Engines) and embedded video memory of some sort. It apparently did not rely on pixel shaders the way Nvidia/ATI GPUs do.

Do you know where we can get information on the Visualizer?

I never heard about it and I am interested to learn more

That is a valid speculation. The rumour should tie them into a 3D holographic display though, to get that 'new experience' that won't translate to the home environment ;)

You know what I think they need? I dont think they necessarily have to do something radical to bring people to the arcades.

They need to make arcades a complimentary to the home entertainment. You know what I miss from the old arcade days?

Advanced racing cockpits! DIRECT competition with people. Where I could actually MEET people in person and compete with.

I remember how awesome it was to compete with people on Daytona 2 or Scud Race. On that awesome display, sitting in that car cockpit that moved.

Thats something we dont get at home. How about stereoscopic 3D?

But thats not enough. There was an awesome idea years ago envisioned by Sega that never found fruition. The ability to use your console memory card on arcade machines to unlock features, compete with others etc.

Lets use a game as an example to get the idea. Konami recently announced Metal Gear Arcade. It is basically Metal Gear Online on the arcades. Imagine this. The ability to bring your saved progress and use your unlocked gear and status on an arcade machine, and compete with real people IN PERSON. Imagine if you can unlock extra stuff on the arcade which you can use on your console.

Imagine Gran Tursimo arcade boards, where you can drive on actual simulation car cabinets like the one Mitsubishi designed for exhibitions and used GT4? How would it be like to compete in such cabinets with people in person? How about bringing your best car there to show off and get extra content from there to use to your home version?

Imagine your ability to bring your own cards to the arcade and play on an Eye of Judgement arcade board with others there!

Home consoles and online lack the physical contact and the advanced experiences of the arcade cabinets. You cant have a large cabinet sitting in your living room
 
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I don't think the concept itself is totally out of the gap, as we've seen, what was it, 24 Cells on IBM blades real time ray-trace Rome in software. What if you added in a few RSXs as well and took a hybrid approach? Surely you could produce such a thing at cost for less than $10,000. Also, you could use one hell of a lot less silicon if that silicon was custom designed to deal with ray-tracing.

EDIT: Of course, the cost of operating the unit would be rather expensive.
 
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Even if Sega managed to develope a MODEL 4, they don't have the development house to do the software. They don't have any new visionaries like Yu Suzuki to create arcade games for them.

Beside in arcade dedicated and specialised controllers are far more important than pretty graphic. When I was 4 years old and liking Hang-On, Afterburner and Space Harriers, it wasn't the graphic that I liked. It was just fun to ride on the cabinet of those games. And until today they haven't been replicated at home yet.

Thats something we dont get at home. How about stereoscopic 3D?

RR7 3D did that already.
 
I think the most obvious red flag that this is all BS is the name. For it to be a Model 4, shouldn't it be developed by the same folks that made Model 1, 2, and 3?

For which part? Sure, the graphics were developed by same company (more or less, as the developer of Model 1 gfx apparently went from one owner to other during years), but for other parts, for example CPUs were completely different ones in each Model.
 
Even if Sega managed to develope a MODEL 4, they don't have the development house to do the software. They don't have any new visionaries like Yu Suzuki to create arcade games for them.

:?:

Mod : You forgot to actually write anything...
 
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Given that their arcade hardwares to date have been generally mediocre spec...

Up until Model 3 their arcade hardware was state of the art. Even Naomi wasn't really mediocre by the time it came out even if it was replicated at home.

The lion's share of any revenue an arcade game generates comes from the home versions on console. So why bother creating a bespoke hardware completely incompatible with home hardware?

Let's look at a list of the arcade games they made the last couple of years (from Wikipedia):

Chihiro Satellite Terminal games
Sega Network Mahjohng MJ2 — (2003)
Quest Of D — (2004)
Sega Golf Club Network Pro Tour — (2004)
Quest Of D Ver. 1.10 — (2004)
Quest Of D Ver. 1.20 — (2004)
Sangokushi Taisen — (2005)
Sega Golf Club Network Pro Tour Version 2005 — (2005)
Sega Network Mahjohng MJ3 — (2005)
Quest Of D Ver. 2.0 — (2005)
Mobile Suit Gundam 0079 - Card Builder — (2005)
Sega Golf Club Network Pro Tour Version 2006 - Next Tours — (2006)
Mobile Suit Gundam 0079 - Card Builder (Ver. 2.00) — (2006)
Sangokushi Taisen 2 — (2006)
Mobile Suit Gundam 0079 - Card Builder (Ver. 2.01) — (2006)
Sega Network Mahjohng MJ3 Evolution — (2006)
Mobile Suit Gundam 0079 - Card Builder (Ver. 2.02) — (2006)
Quest of D Ver.3.0 — (2006)
Quest of D Ver.3.01 — (2006)

Sega Lindbergh games

Released
The House of the Dead 4 — (2005)
After Burner Climax — (2006)
Initial D Arcade Stage 4 — (2006)
The House of the Dead 4 Special — (2006)
Virtua Fighter 5 — (2006)
Power Smash 3: Sega Professional Tennis — (2006)
Let's Go Jungle!: Lost on the Island of Spice — (2006)
Ghost Squad Evolution — (2007)
Initial D Arcade Stage 4 Limited — (2007)
Let's Go Jungle! Special: Lost on the Island of Spice — (2007)
OutRun 2 SP SDX — (2007)
Sega Network Casino Club — (2007)
Virtua Fighter 5 Ver.B — (2007)
Virtua Fighter 5 Ver.C — (2007)
Sega Network Casino Club 2 — (2008)
Primeval Hunt — (2008)
Virtua Fighter 5 Ver.D — (2008)
Sega Race TV — (2008)
Initial D Arcade Stage 4 Break — (2008)
Virtua Fighter 5R — (2008)
RAMBO — (2008)
The House of The Dead EX — (2008)
R-Tuned - Ultimate Street Racing — (2008)
Touch Striker — (2009)
Harley Davidson - King of the Road — (2009)
Hummer — (2009)
Initial D Arcade Stage 5 — (2009)

Lindbergh Red games

Released
2 SPICY — (2007)

Lindbergh Blue games

Released
Derby Owners Club 2008 — (2007)
Mahjong MJ4 — (2008)
Quest of D VS — (2008)

Sega Europa-R games
Sega Rally 3 — (2008)

Ringedge games
Border Break — (2009)
Shining Force Cross — (2009)

The number of those games that had a home console release is tiny.

I don't think that a Model 4 with raytracing makes financial sense either but at least let's get our facts together.
 
If FGNOnline is indeed reporting the truth, then very soon we shall be playing videogames with the following graphics in realtime -

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CasinoBusCanopy_3.png


2005_sub31.jpg


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2005_sub20.jpg
 
:?:

Mod : You forgot to actually write anything...

V3 WROTE: Even if Sega managed to develope a MODEL 4, they don't have the development house to do the software. They don't have any new visionaries like Yu Suzuki to create arcade games for them.

V3, you are going to have to elaborate, are you saying SEGA doesn't have the ability to create quality arcade games?

If so, then you are mistaken, as SEGA SAMMY doesn't hold 60% worldwide market share for no reason.
 
V3, you are going to have to elaborate, are you saying SEGA doesn't have the ability to create quality arcade games?

Yes, that's what I am saying.

What new ip have they made for their Lindbergh platform ?

All the big games for that platform are sequels from their past hits. Even that, those sequels are not as popular as what they used to be. They have no good new idea what so ever.

If so, then you are mistaken, as SEGA SAMMY doesn't hold 60% worldwide market share for no reason.

They used to be good, but not anymore. And their market share will shrink. Sega by it self used to have those kind of market share. Do you know why they have to merge with Sammy ?
 
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