Are there any pin-sharp screenies? Don't really feel like trawling this thread/the web looking.Maybe with another scene, with less blur.
Are there any pin-sharp screenies? Don't really feel like trawling this thread/the web looking.Maybe with another scene, with less blur.
That was a 2D animated movie, based on the Philip K. Dick novel A Scanner Darkly. And I think a predecessor too, Waking Life?
Yes ,but there have been games in the past described as different than they are. Not that I believe this is, but I can understand a desire for independent verification.
I can't honestly see a place to start counting, myself. There's so much blur and bloom (and compression, doubly so if jpegs of mpeg'd screen captures) going on, there aren't any clear edges with obvious steps to count to my eyes. Last gen, we'd have looked at the gold trimming of the armour and seen clear steps and counted away.
Wouldn't surprise me that Crytek would run the trailers at higher resolutions for promotional material. After all they've shown console versions of their games actually running on PC (to spec, they say).
Love those movies
From E3, the game has run on Xbox One dev kits (custom hardware), not PC.
Yes, but they develop the game on PC.
Here's a big hint for you, everyone develops on a PC. Its where your IDE (compiler, linker, assembler, editor, etc) all run on. So what exactly are you trying to state other than the obvious?
I think the implication is that all the screen shots we have seen so far aren't representative of the final game.
Though with 7 years of development you'd think that wouldn't be the case...
How are you concluding that? As I say, there's a thin blur over everything. It could be any of a number of resolutions and look the same. Some very capable pixel counter may get a good count, but there aren't any straight-forward reference points.Newest shots look native.
How are you concluding that? As I say, there's a thin blur over everything. It could be any of a number of resolutions and look the same. Some very capable pixel counter may get a good count, but there aren't any straight-forward reference points.
The very high AA and slight blur (blur may be caused by the AA effect ?) means a result that looks great - both sharp and realistic. I think the fact many people look at the images and see something sharp without noticing the blur (I only noticed it myself when investigating up close) goes to show resolution isn't the be all and end all. Indeed, 720p with realistic camera effects will no doubt be a lot better on the eyes than the coldness of 1080p pure computer rendering. This fascination with a number is typical of normal psychology where people would rather be told what's good or not by a metric rather than go with their own perception.
This one demonstrates zero blur, yes. And applying a gaussian with a 0.75 radius, I get a similar result to the current crop of screenshots.
Perhaps they are using a quincunx based form of AA?
Lets not kid ourselves. Crytek has in the past shown the PC version running at PC spec instead of properly showing the console versions (Crysis 2, Crysis 3). Also, the latest trailer is native 1080p (according to pixel counters) while we know that the game runs at 900p.Here's a big hint for you, everyone develops on a PC. Its where your IDE (compiler, linker, assembler, editor, etc) all run on. So what exactly are you trying to state other than the obvious?
Also, the latest trailer is native 1080p (according to pixel counters) while we know that the game runs at 900p.
So if they demoed it on "real xbox one" hardware, why when they optimised the hell out of the game, did they have to reduce the resolution?
At E3 this game ran 1080p native, no where near as optimised (far more polygons etc.) and they managed to provide a stable framerate.
The argument it was running on xbox one hardware just doesn't wash. It may have been running on the CPU, but lets say, to be kind, the GPU had assistance.