Highly doubt that's real-time (or in-engine)
Yeah, I'd guess that's offline render, though if it's done in Cryengine on the PC would that count as in-engine? Regardless, my guess would be that it's not real-time.
Highly doubt that's real-time (or in-engine)
I wouldn't be surprised if that was real time in-game cutscene. Remember there's a lot of cutscene stuff outsourced to CG studios.
Those two sentences don't go together. CG studio (Laa-Yosh?) don't use games engines or produce anything in real-time. They produce movie quality CG scenes, where frames can take minutes or hours to produce.
You really need to watch the behind the scenes vidocs...
I don't have to, your language is either incorrect or you just don't understand what you are talking about. Feel free to explain.
To quote Patsu..."I'm not your mother or teacher...".
Yes, time to back pedal out of yet another technical discussion after making strange or wrong assertions.
Says the guy that hasn't yet educated himself by watching a simple video because he's too afraid to accept reality...
I can't watch such videos at work, but I know how to communicate with agreed upon common technological terms. So you are either re-defining such terms or .. something else.
CG movies are not typically real-time and don't use game engines. Game cut-scenes using a game engine could be any combination of things, but don't look like CG movies using render farms offline. Mixing real-time game play and non real-time CG is a jarring experience because real-time doesn't look as good for obvious reasons.
Yeah seems to be. Also i noticed one other thing, the models look different (hair, and gold chain) although it could be during different time frames in the game. Found a shot with a lower gamma:Could be in-engine offline rendered with higher AA and shadow settings.