Ryse: Son of Rome [XO]

I wouldn't be surprised if that was real time in-game cutscene. Remember there's a lot of cutscene stuff outsourced to CG studios.
 
Far from the in game shots we've seen here. It could be a uber touched up pre rendered Cryengine footage like those ones in the beginning of every Crysis game.
 
I wouldn't be surprised if that was real time in-game cutscene. Remember there's a lot of cutscene stuff outsourced to CG studios.

Those two sentences don't go together. CG studio (Laa-Yosh?) don't use games engines or produce anything in real-time. They produce movie quality CG scenes, where frames can take minutes or hours to produce.
 
Those two sentences don't go together. CG studio (Laa-Yosh?) don't use games engines or produce anything in real-time. They produce movie quality CG scenes, where frames can take minutes or hours to produce.

You really need to watch the behind the scenes vidocs...;)
 
That tweet got me thinking:
iVkJ0BeOfgNXG.png


ibd4sMLXReL61R.png


It does look too good, but look at this shot:

ibluLZMmh5QYWB.png


Not like the houses in the distance are hi-res or anything. Maybe these are realtime graphics?

Here are two more:
http://i.minus.com/ifLzDbkHENxgZ.png
http://i.minus.com/iYYxUiFUgq9RK.png
 
There is clearly some aliasing at the feet of the emperor's throne. There are some other spots with aliasing in that shot. Some on the throne itself. Pretty dark and my monitor here is pretty small to be able to see in detail.
 
Says the guy that hasn't yet educated himself by watching a simple video because he's too afraid to accept reality...

I can't watch such videos at work, but I know how to communicate with agreed upon common technological terms. So you are either re-defining such terms or .. something else.

CG movies are not typically real-time and don't use game engines. Game cut-scenes using a game engine could be any combination of things, but don't look like CG movies using render farms offline. Mixing real-time game play and non real-time CG is a jarring experience because real-time doesn't look as good for obvious reasons.
 
I can't watch such videos at work, but I know how to communicate with agreed upon common technological terms. So you are either re-defining such terms or .. something else.

CG movies are not typically real-time and don't use game engines. Game cut-scenes using a game engine could be any combination of things, but don't look like CG movies using render farms offline. Mixing real-time game play and non real-time CG is a jarring experience because real-time doesn't look as good for obvious reasons.

Basically a lot of the simulations/animations in the cutscenes have been outsourced to VFX studios for higher quality output. For example the burning ship, crumbling tower etc. These are then imported into the game engine (not really sure by the VFX studio or by the game developers probably latter) to be rendered in-engine in real time. This is possible because the CryEngine can work with native VFX file format like Alembic. This is why I believe that video footage could be real time in game cut scene.
 
Last edited by a moderator:
Could be in-engine offline rendered with higher AA and shadow settings.
Yeah seems to be. Also i noticed one other thing, the models look different (hair, and gold chain) although it could be during different time frames in the game. Found a shot with a lower gamma:

J8Lh6gz.png

iJbKfiDyI1of.png


Edit: Interesting that the wrinkles on the forehead look the same, just lower-res in the second shot. Higher AF, or the lod culling method they use? One is closer than the other.
 
Last edited by a moderator:
Back
Top