Johnny Awesome
Veteran
Ryse is proof that pixel quality matters.
thats how it generally works.You're assuming the higher resolution output would have equal fidelity as the lower resolution....where is that coming from?
thats how it generally works.
1. name one game on the PC where you change the resolution and the pixels become lower quality. true you have options to change resolution and often separate options to change graphics quality but not linked
2. youve got it backwards anyways, Ive shown the higher framerate & lower res example you used the GPU is working harder (also the CPU but we'll ignore that) so if Hypothetically your scenario exists then the only way is for the lower res example to have simplier quality shaders NOT higher quality like youre suggesting.
mate give it up, youve lost logically, change your sig to something that makes sense or else you'll just keep on looking foolish.
On fixed hardware they make trade offs.
For Ryse they went with 900p and more complex shaders instead of 1080p.
PC devs aren't going to write 12 different skin shaders for 12 different GPUs. So if your PC can't handle 1080p with current shader then you have to drop resolution, but get nothing back for that downgrade. Not true for console games.
Here is the GIF that shows the gold chain moving:
http://i.minus.com/iXkF67ZQdSTZ4.gif
It is a lot more pronounced in the actual trailer.
Here is the GIF that shows the gold chain moving:
http://i.minus.com/iXkF67ZQdSTZ4.gif
It is a lot more pronounced in the actual trailer.
Clothing still looks flat with zero detail.
http://images.gamersyde.com/image_ryse_son_of_rome-23516-2061_0003.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-23516-2061_0001.jpg
The pendant moved slightly that's it. The golden chain is a texture mate.
They used some sort of parallax mapping on the chains just the same as Kratos' chain, the effect can look pronounced but it's not actual geometry.
Someone needs to provide a close-up where the camera rotates around the character, changing the relative alignment of the links (although that could still be done with a lot of different chain textures). The concerns about the chain being a texture are numerous and compelling, such that it'd be a remarkable use of the graphics and processing budget to render and simulate a complex chain that makes up barely any part of the scene.You know this how? Do you have any confirmation of this or are you just guessing?
What are you expecting on a 1.2 TF console? Multi layered cloth simulation with rendered-mesh level collisions? The material may well look far from real, but I think you're being unnecessarily critical with regards expectations. Unless complex, accurate fabric simulations are commonplace, there's not really need to point it out. We can point a lot of real-world features this game hasn't got but that'd serve no useful purpose. Our discussion should focus around realistic targets and features for next-gen.Clothing still looks flat with zero detail.
Someone needs to provide a close-up where the camera rotates around the character, changing the relative alignment of the links (although that could still be done with a lot of different chain textures). The concerns about the chain being a texture are numerous and compelling, such that it'd be a remarkable use of the graphics and processing budget to render and simulate a complex chain that makes up barely any part of the scene.
TBH I don't understand why people are fascinated with the chain and not the facial modelling and shading and animation. Chances are the chain is just a texture because the console is busy rendering everything else. Surely the line of discussion ought to be, "Yeah, the chain's a texture, like every other game. Look at the people though! They're awesome," rather than, "This game is awesome. It'll be awesome in every single way. Even the chain will be a dynamic mesh, such is Crytek's insane attention to detail here."
People are free to mention anything that interests them, and people are free to ignore people they think are contributing nothing of worth. I don't understand the obsession lots of folk have with trying to argue with someone considered to be trolling. If the starting point of the discussion was just to make trouble, why enter into a discussion with the troll?
Only discuss with people if you think they have a point worth talking about.
From my understanding the arena is like a coop sandbox type obstacle course fighting area which is a separate mode of the game? The main single player game is a linear story driven 3rd person sword based fighter. Think Gears of War with swords and shields.
Sure It makes sense ............ if you ignore the fact the maths doesnt add upNo I'm not going to change my sig because one weirdo figured out the math doesn't compute while totally missing the point. I think you're the one looking foolish. My sig makes sense...
mate it was you that brought up the different shaders argument, which you had backwards as well (but yes if you run at 640x480 Im sure you could make a nice looking pong, the shaders etc wont magically appear you will have to create them ).I think zed is incorrectly assuming that since the fill rate is there to output at 1080P you could simply lower the resolution on a PC game and magically get better shaders. Going by that logic we'd be able to get all kinds of neat shader FX by running PONG at 640x480 on the latest GPUs.