RT Quake spinoff

IQandHDR

Newcomer
agreed. Imho a fully Path-Traced game is Quake 2 RTX. That game is superb in that regard, and I managed to run it at a stable 60fps on my A770. The experience is amazing. Too bad that my favourite Quake game is the original, wish it received the fully path-traced treatment.

4K -even with DLSS, XeSS etc- with full Path Tracing should be the normal during the next gen of GPUs for middle range GPUs. I mean, the ones that most people buy.
You have had RT for "QUAKE 1" for years:


 
You have had RT for "QUAKE 1" for years:


thanks. It's been a while since I tried that but iirc that version didn't work for me 'cos you need an nVidia or AMD card for it to work. Quake 2 RTX didn't have that problem. I might give it a try again, but I don't think it's going to work
 
thanks. It's been a while since I tried that but iirc that version didn't work for me 'cos you need an nVidia or AMD card for it to work. Quake 2 RTX didn't have that problem. I might give it a try again, but I don't think it's going to work
AFAIK is is running Vulkan, so perhaps Intel has gotten better driver support?
 
AFAIK is is running Vulkan, so perhaps Intel has gotten better driver support?
dunno if it's an issue with the drivers, it might be something else. I tried now again, automatically and manually following the instructions step by step, but it didn't work. When it's about to launch a black screen appears then it goes back to the .exe file directory, tries again, and then it goes back to the explorer.

I think it is due to the fact that the app looks for AMD and nVidia cards?

edit: found this possible solution!

 
You have had RT for "QUAKE 1" for years:


thanks! It works now! At 4K the framerate is very good, I am kinda surprised. What it is taking me some time to adapt is that it's a bit too dark in some areas -like what you see in the N64 part of the video-.

The result is mighty impressive.

 
Not even close. DLSS is good but it's not THAT good. The day we see full PT GPUs will be when they make a movie from it. ;) Like I mentioned in the OP, there is no way we are even close to PTing all those elements of the rendering equation even at 1 FPS WITH DLSS.
1000% agreed! Current RT is just ok, but it's also a joke. RT on, bam, the framerate plummets, but it only affects the shadows in a lot of games or minor effects. Let's be honest, there is a difference with RT on vs RT off but in most games is almost unnoticeable. :(
 
1000% agreed! Current RT is just ok, but it's also a joke. RT on, bam, the framerate plummets, but it only affects the shadows in a lot of games or minor effects. Let's be honest, there is a difference with RT on vs RT off but in most games is almost unnoticeable. :(
From my point of view it depends on if consoles weret the primary target, it is no secret AMD's RT performance tanks FAST the more effects you add on.
 
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