scificube said:Why add SPEs to RSX? RSX will be able to communicate with 7 of them at 35Gb/s given what we know already. What benefit would more of them be? What could they do on RSX's die that they cannot where they are in Cell?
Just for argument's sake - I don't think there will be SPEs in RSX - it could allow them to adopt a much more flexible vertex/geometry shading model. I know you kind of can have that already by just using the SPEs on Cell..but you'd also eliminate CPU<->GPU bandwidth usage for those tasks. And maybe in terms of CPU-GPU co-operation, it might be easier to get SPEs to play with other SPEs vs vertex shaders (?)
Have to say, I have thought about the possibility before. It's possibly something that could have happened, maybe if they (Sony and nVidia) had more time, to incorporate more of Sony's tech. I don't think you can easily just transplant SPEs out of the Cell architecture and use them in isolation on another chip..it'd probably be a bit more complicated than that, and thus require time.
On tema's other comments, I think eDram is out the window given Kutaragi's comments.
You gotta wonder, though, how much of Sony's tech, if any, will be in RSX. I think the most likely outcome is that it'll be 90-100% nVidia stuff (be that G70, G71, whatever).