Minor correction, that was G71 in the 79xx series.
Thanks, I´ve fixed it.
Minor correction, that was G71 in the 79xx series.
Given the fact that some graphic cards are bundled with over-clocking software to be used by happy amateurs, this is not really dangerous business, it rarely damages the hardware even when the happy amateur runs amok. Of course that is not same the type of "over"-clocking we are talking about for the PS3, but I hope you get my point.
RSX running at 500mhz is most likely for yield reasons.
In gaming PCs the GPUs are on add on boards. Overeclocking that one part is not going to pose a risk to the whole system.
On the PS3 the RSX is right there on the same board in the middle of a forest of other expensive components.
And honestly, how much extra heat we are talking here: 3, 5, 10, 20 W?
I believe developers will be allowed to take advantage of the extra DRAM to cache some data from the disk so future games may have better battery life on the new PSPs.
The problem is that you can't gaurentee an old PS3 can be overclocked to 550 MHz. Those PC card software allow small variations, and you push your GPU as much as you want to until it fails (software failure, not hardware). If you have a spec for a 550 MHz GPU in PS3, and then leave users to overclock the GPU on old PS3's, ignoring the situation of requiring techno-chumps to mess about with overclocking, there are no guarantees that 550 MHz can be reached. You'd need access to voltage lines and repeated attempts of reboot/tweak/test/reboot until you could find a clockspeed that works. Then you'd have the fans potentially whizzing up (don't know how much extra heat would be produced) and users would worry about their machine, even if it was safe.That is a valid argument, but in the end it comes down to what spec it was manufactured to. If it is really down-clocked from some higher clock frequencies that it has passed during manufacturing tests then I don´t see the problem.
Given the fact that some graphic cards are bundled with over-clocking software to be used by happy amateurs...
The problem is that you can't gaurentee an old PS3 can be overclocked to 550 MHz. Those PC card software allow small variations, and you push your GPU as much as you want to until it fails (software failure, not hardware). If you have a spec for a 550 MHz GPU in PS3, and then leave users to overclock the GPU on old PS3's, ignoring the situation of requiring techno-chumps to mess about with overclocking, there are no guarantees that 550 MHz can be reached. You'd need access to voltage lines and repeated attempts of reboot/tweak/test/reboot until you could find a clockspeed that works. Then you'd have the fans potentially whizzing up (don't know how much extra heat would be produced) and users would worry about their machine, even if it was safe.
If Sony could roll out a software update to achieve this, it would be on the design decision to enable this before the hardware was released, like PSPs 333 MHz system that was clocked to 2/3rds. At which point, why did they clock at 500 MHz? On the PSP the decision was for battery life, but in the hardware all they need worry about is heat and yields. The system could cope with omre heat with more fan speed...
A retro-fit solution isn't viable. You can't expect millions of Joe Public owners to be able to run an overclocking tool with repeated power offs/ons (you could automate some of it through a log file) to end up with a clock speed that offers no obvious improvements. At the end of the day I think most people would regard a clock change as too much faff. The best chance of overclocking would be (if the hardware can even support it!) as an option for 'hardcore' users to get more FPS out of titles if they choose to, like offering Linux as an option that very few owners will bother with. But I don't see Sony going for that somehow...
I find this a bit fishy, why isn´t the battery life no longer an issue on the older PSPs. Are the owners supposed to upgrade their batteries for these new games or don´t they care about the battery life any longer?
I find this a bit fishy, why isn´t the battery life no longer an issue on the older PSPs. Are the owners supposed to upgrade their batteries for these new games or don´t they care about the battery life any longer?
The problem is that you can't gaurentee an old PS3 can be overclocked to 550 MHz. Those PC card software allow small variations, and you push your GPU as much as you want to until it fails (software failure, not hardware). If you have a spec for a 550 MHz GPU in PS3, and then leave users to overclock the GPU on old PS3's, ignoring the situation of requiring techno-chumps to mess about with overclocking, there are no guarantees that 550 MHz can be reached. You'd need access to voltage lines and repeated attempts of reboot/tweak/test/reboot until you could find a clockspeed that works. Then you'd have the fans potentially whizzing up (don't know how much extra heat would be produced) and users would worry about their machine, even if it was safe.
If Sony could roll out a software update to achieve this, it would be on the design decision to enable this before the hardware was released, like PSPs 333 MHz system that was clocked to 2/3rds. At which point, why did they clock at 500 MHz? On the PSP the decision was for battery life, but in the hardware all they need worry about is heat and yields. The system could cope with omre heat with more fan speed...
A retro-fit solution isn't viable. You can't expect millions of Joe Public owners to be able to run an overclocking tool with repeated power offs/ons (you could automate some of it through a log file) to end up with a clock speed that offers no obvious improvements. At the end of the day I think most people would regard a clock change as too much faff. The best chance of overclocking would be (if the hardware can even support it!) as an option for 'hardcore' users to get more FPS out of titles if they choose to, like offering Linux as an option that very few owners will bother with. But I don't see Sony going for that somehow...
Back in the days when I pushed my graphics cards, a 10 % increase was clearly visible.Arwin said:To get back to the PS3 however, I don't see the point of 500 vs 550. Difference seems insignificant.
Initially, games were developed very simply, hardly any optimisation for UMD use, and no real effort in changing the clock of the PSP's CPU to the exact level that is needed for every aspect.
But the PSP is designed to run at any mhz up to 333. If I understand it correctly, you can set its clock at any time to anything from 1 to 333 and every 1mhz step inbetween. So if you only have to display a graphical menu with hardly any animation (or none) and you're just waiting for button presses, you can get away with close to 1mhz. Some Homebrew reader software also took advantage of this feature (as of course did the tools that allowed homebrewable PSP owners to run a lot of existing games at 333 already in the early days of the PSP).
We are also getting more games running off memory stick.
The extra memory is I think partly intended for caching (this was always announced I think), but it's something that the developers aren't allowed to control themselves. The PSP's OS will perform some caching itself, which has the advantage that the regular 32MB PSP remains the reliable baseline against which developers need to work, where 64MB PSPs can be anything from performing equal to noticeably faster.
At which point, why did they clock at 500 MHz? On the PSP the decision was for battery life, but in the hardware all they need worry about is heat and yields. The system could cope with omre heat with more fan speed...
My old PSP can freeze during game if clocked at 333 MHz.
The RSX is house in that platter with its memory chips like a laptop configuration. I don't know why they don't spread the memory like the Cell chip.
Anyway, I reckon 50 MHz will go along way. Games like Lair see framerate improvement when played on NTSC, so it will see benefit for OCing the core and memory of RSX even only by 50 MHz.
It would be nice if consoles come with an OC utility for both CPU and GPU and memory. Maybe Extreme Edition consoles ?
My old PSP can freeze during game if clocked at 333 MHz.
Do you know that the RSX is not nominally rated to achieve 550 MHz?The RSX and associated memory will never get that 50Mhz boost; if all the chips in these consoles were capable of that level of operation either a) period, or b) within certain voltage and thermal envelopes, they would never have been released at their present speeds to begin with. So, immediately it's obviated that some PS3's, even if the clocks could be adjusted through firmware or on an app basis, would fail to operate at those frequencies. Thus, Sony would never do it.
The situation is different for the PSP, where all chips are nominally rated to achieve 333Mhz; the decision to pull back on that was purely due to power draw and thermal concerns, rather than a seeming yield concern within a certain spec.