Hypothetically, if they are actual full-screen passes (as opposed to close to screen size arbitrary shaped polygons)
Unfortunately it's the latter Normally I'd just suggest designing it out, but the user controlled camera doesn't allow that alas.
Hypothetically, if they are actual full-screen passes (as opposed to close to screen size arbitrary shaped polygons)
From earlier discussion, one of the few custom aspects of the RSX is that there are longer texture buffers to accomodate the longer latency when reading textures from XDR. I wouldn't expect a situation where all textures are stored in XDR typical, but certainly mixed use of textures from GDDR3 and XDR should be fairly trivial (ianad).
Due to the AMAZING reliability of the Playstation 3 does anyone think it is possible that the RSX might be increased to 550MHZ at some point in the future?
Catagorically, no.
If it did the developers couldn't utilise that last 50Mhz anyway.
Why?
To my knowledge PSP's CPU clock speed was increased and the developers utilized it for God of War.
Why?
To my knowledge PSP's CPU clock speed was increased and the developers utilized it for God of War.
Then what happened to all the people with older PSP's that wanted to play the game?
Then what happened to all the people with older PSP's that wanted to play the game?
The PSP's CPU was always designed for 333 mhz operation. The only reason why they down clocked it to 222mhz was for battery life reasons.
RSX running at 500mhz is most likely for yeild reasons. And even if they could increase the clock speed and still have a lower failure rate than the 360, doesn't mean they should.
It would perhaps be unlikely, but impossible? After all, RSX was supposed to be running at 550MHz before the launch.
Is it mainly down to particles/flares/other screenspace fiends or your volume scene shadows?joker454 said:Unfortunately it's the latter Normally I'd just suggest designing it out, but the user controlled camera doesn't allow that alas.
I find this a bit fishy, why isn´t the battery life no longer an issue on the older PSPs. Are the owners supposed to upgrade their batteries for these new games or don´t they care about the battery life any longer?The PSP's CPU was always designed for 333 mhz operation. The only reason why they down clocked it to 222mhz was for battery life reasons.
Some rumour at the time of when the down-clock was revealed claimed it was for heat/noise reasons, the high fan speed that was required generated to much noise. i.e. they wanted a quiet console, not really surprising if you want to use it as a blu-ray player. It may just have been smoke and mirrors and it was a yield issue as you suggest.RSX running at 500mhz is most likely for yeild reasons. And even if they could increase the clock speed and still have a lower failure rate than the 360, doesn't mean they should.
Yes. Or no. Ummm, they don't care. The option for higher performance, shorter battery life has now been made available. In the early days the cap made some sense to keep spec sheets up. Now PSP can sell itself on brand awareness and features, battery drain when playing games isn't such an important consideration. There's also the option of longer life batteries.I find this a bit fishy, why isn´t the battery life no longer an issue on the older PSPs. Are the owners supposed to upgrade their batteries for these new games or don´t they care about the battery life any longer?
Im sure it was for manufacturing yeilds. The cooler inside the PS3 should be able to handle a RSX at 550MHz without to much added noise. I think (not sure) around that time the yields for a 550MHz 7800GTX (G70) was quite low compared to lower clocked versions of the same chip, hence the prices.
I believe developers will be allowed to take advantage of the extra DRAM to cache some data from the disk so future games may have better battery life on the new PSPs.And the new PSP's are no better off. Although they are less power hungry overall, they have a smaller battery with less charge, so don't offer longer play-time than the old PSP.
That is a valid argument, but in the end it comes down to what spec it was manufactured to. If it is really down-clocked from some higher clock frequencies that it has passed during manufacturing tests then I don´t see the problem.As mentioned, RSX won't be upclocked. If it's not hardware locked and the timing can be changed in older systems, you'd still have to worry about system stability the same overclocking a GPU.
I find this a bit fishy, why isn´t the battery life no longer an issue on the older PSPs. Are the owners supposed to upgrade their batteries for these new games or don´t they care about the battery life any longer?
However, the G72 in the 7900GTX was on 90 nm.