You know that. I know that. We've been here before indiscussions, and most of us agree that you can't consider any one aspect in isolation as the deciding factor, and some features are more important than others, to different people. No argument there. My response was only to this statement of tha_con :
Wii shows nothing of the sorts. Consumers do want visual leaps. Just not in isolation nor to the exclusion of any other factor, as you and I and 99.9% of this board are probably aware.
It does so. Who's to say if the PS3 and 360 were less powerful they wouldn't sell as many units? Where else will consumers go?
Frankly, if the consumers who want the 'visual upgrade' will just buy the [perceived] strongest console on the market. Most casual gamers who own PS3s will tell you it has "Better Graphics"...which is clearly not always the case.
Frankly, "but 50 million people own a PS3/360" doesn't hold up. All it says is that consumers wanted something 'better looking' than the Wii.
I think we've hit a point, visually, where the increase simply isn't going to mean as much to the consumer, especially not when the HUGE majority of next generation titles are stylized and not 'photo-realistic'.
You also can't make exceptions and say "well there are 50 million people who own PS3/360, so clearly they want something that looks great, they are concerned" but then exclude the PC market, which has considerably better looking games (especially ports) for roughly the same price in required hardware (and cheaper games to boot!).
Like I said, even if we just see a minor upgrade in CPU / GPU performance with the biggest increase being with graphics, that will still yield enough performance increase to make a notable difference to consumers (especially if each competitor plays to their strengths and adds features worth purchasing).
KZ2 may look amazing but with the rumored 40m+ budget on the game how many more of those do you think we will see ? After a point I believe you will pay more to get little gains out of current gen systems than it would cost to develop better looking games on next gen systems. Not only that , but what if thats the limit of the ps3 and anything after that is very small that you can barely notice ? What do we do then?
Obviously the Killzone Budget is a result of nearly 3 to 4 years of development time, and a lot of it could be poured into voice acting, music, advertisement, etc.
The better question is, if we only see a 2x power increase, how much money would developers save using and tweaking their code for longer than a few years? It could have a significant (positive) impact on the cost of "big budget" games. It could also relieve pressure from the developers shoulders to get big budget games out of the door "as soon as possible", which in turn would improve polish, since the budgets would be smaller, engines would be more familiar, and more time could be spent on polish rather than engine assembly.
I mean, does absolutely no one see where I am coming from? I understand you all want performance gains, this is a 3D gaming site afterall, geared toward technical analysis and 3D modeling, but if I were to be completely honest, I think the constant increase in power is exactly what put us in the PS3 boat in the first place, and gamers pretty much rejected that idea.
Don't you think it's a bit hypocritical to say "But gamers love the PS3 and 360" and then go into a NPD thread and talk about how poorly the PS3 is doing, and see threads about "how the lack of a price drop is effecting PS3 sales" etc etc? Obviously this strategy has taken it's toll on Sony, and took it's toll on MS last generation, and part of this generation (even more so with the RROD).
Just take a few minutes to think about it, instead of replying with your own thoughts on what YOU want.