Rift, Vive, and Virtual Reality

Not officially i think.
With PSVR2 low sales we might end up in a few years with only meta and apple making headsets ?
Was hoping Sony may have pushed AAA in VR more but that's looking pretty shakey now. Some of the quest 3 stuff is looking pretty good at least and I do like being surprised at what they get out of those mobile socs, like breachers on quest 2 was kinda impressive for what it was running on. These numbers probably also explain why valves next VR device will be a standalone device, not sure they will manage a price point to compete with meta though.
 

125 degree horizontal field of view. :)

Lighthouse-only. :(

Designed and manufactured entirely in the EU.

Thumbs up for a wider FOV, but holy hell that thing is HUGE. It's hard for me to get interested in any headset that isn't close to the size of a pair of swimming goggles now.

Understandable that it's so large and unwieldly, in an earlier interview the CEO mentioned that they designed around functionality first with design only happening after. So, it being so large is due to them trying to get all the functionality they wanted for the headset.

Regards,
SB
 
Thumbs up for a wider FOV, but holy hell that thing is HUGE. It's hard for me to get interested in any headset that isn't close to the size of a pair of swimming goggles now.

Understandable that it's so large and unwieldly, in an earlier interview the CEO mentioned that they designed around functionality first with design only happening after. So, it being so large is due to them trying to get all the functionality they wanted for the headset.

Regards,
SB

Sure. I don't think there are any tiny HMDs with an exceptional FOV. I wonder if that can be solved. Are big aspheric lenses required.

I suppose my priorities are wider FOV, display tech contrast ratio, lens quality, and inside out tracking. Size isn't a huge issue unless it gets totally out of hand. I mean I don't really like how I hear Crystal has problems with Inertia shifting it around in your face.
 
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The Pimax Crystal is currently discounted about $500 on Amazon. And Amazon has a 30 day return policy right now. At least in the USA.
 
For now, PSVR2 reminds me of the PSVITA, great hardware and potential, but lackluster support from Sony.
Sony's biggest, consistent fault - great ideas and execution, put out there to die. I don't understand why they bother with all the costly creation if they won't engage in the ongoing investment and making it work.
 
Sony seems to have put a lot of money into games for it, but this would have happened years ago along with the hardware R&D. The skeletal launch efforts like weak advertising, no store demos, and missing basics like Youtube seem to indicate a desire to make some ROI but they don't think it has a future.

Microsoft just announced the end of WMR. Pico 4 is cancelled too. So not much VR confidence out there other than Meta and the indies.
 
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Sony seems to have put a lot of money into games for it, but this would have happened years ago along with the hardware R&D. The skeletal launch efforts like weak advertising, no store demos, and missing basics like Youtube seem to indicate a desire to make some ROI but they don't think it has a future.

Microsoft just announced the end of WMR. Pico 4 is cancelled too. So not much VR confidence out there other than Meta and the indies.

Most VR/AR companies are focusing on the enterprise market as that's the only market where there is money to be made at the moment. Headsets are still too costly and too large for large scale consumer adoption.

Regards,
SB
 
Yeah I suppose if we could just get to the <= $300 standalone holodeck, then VR would really hit it off. Until it gets rooted and people bypass the safety protocols.
 
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I was listening to the Vergecast and they think Apple is going to market the Apple Vision Pro as a way to experience emotional moments rather than touting specs or pushing some games or some killer apps.

So for instance, spatial videos of your kids shot with your iPhone that you'd watch in the AVP, to make you weepy or feel other emotions connected to memories and so on. Of course they do that kind of marketing for their other products too.

Odds are there won't be significant volume for a $3500 device. But maybe it entices some people to buy iPhones and record spatial videos and other content for AVP and then wait until the prices of the AVP comes down, say to under $2000.

Even then, probably need to get well under $1000 to get a lot of take-up but they have a high spec so maybe it never gets below $1500. Or even $2000.
 
Spatial videos? You mean stereographic? The amount of data needed to record 3D volumes over time would be astronomical I'd have thought, plus you'd need to record all directions at once. Kind of ironic that 3D videos on an iPhone are going to need a $3000 headset to view, whereas 3D TV died. I guess there may be a mild resurgence of TVs offering people the chance to view their 3D iPhone captures.
 
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