Rift, Vive, and Virtual Reality

I know some people don't like LTT, but this is a pretty good "general person's" breakdown of why the BSB is such a good VR "headset" although that's insulting to the BSB as it's really more like VR goggles.


It's the first headset released in the past few years that has actually gotten him excited about VR again. He does make one really good observation, the zero light bleed of the custom face mask means that even though on paper, it doesn't get very bright, when you experience it with zero light bleed, you really don't want it to be any brighter or it becomes uncomfortably bright.

Really wish they weren't so expensive (since I don't have a valve headset, I'd need to buy the sensor towers and controllers as well).

Regards,
SB
 
I new the price would be high being varyo and all but my butt still clenched when I saw the prices lol especially the focal edition and secure versions. They massively dropped the price on the aero not long back so hopefully we can use it as to kinda know what to expect for more mainstream consumers in a few years.
 
Their use of aspheric lenses sound interesting. It'll be good if RoadtoVR get a hands on at some point. They always do a good breakdown of image quality.

I also want to know what kind of fight my astigmatism could get into with that type of lense distortion. 😁
 
Their use of aspheric lenses sound interesting. It'll be good if RoadtoVR get a hands on at some point. They always do a good breakdown of image quality.

I also want to know what kind of fight my astigmatism could get into with that type of lense distortion. 😁
I got to use an aero briefly a while ago, I had only used the fresnel stuff up till then so it was pretty impressive at the time and it used aspheric. Pimax are using them in the crystal aswell. I don't think either are doing/did variable magnification. Is it possibly to do that variable magnification they mention there on pancake lenses, is the only upside for them size which doesn't seem to be a primary concern?
 
i mean psvr2 is really great, especially for GT7, but i still prefer the cord free, the optics/clarity/sweet spot/controllers and brightness of the Quest 3, even if graphic complexity is obviously worse.
 
Why ? PC has many comparable or better headsets available.

I do agree that Quest 3 has changed the equation considerably now, and having used it myself I absolutely value the wireless/standalone and particularly AR features foremost.

How do the visuals hold up against each other? I believe Q3 has better lenses and higher res screens but PSVR2 obviously has the OLED panels.

Still, more options on the PC side is always a good thing. Especially if Sony get the eye tracking and haptics working on PC.
 
from my point of view
Fov might be slightly better on PSVR2, better blacks of course, but less brigthness, and chromatic aberration is present, especially annoying when reading text or a virtual 2d screen.
Comfort is good, and lighter than Q3
On the other hand Q3 has a way better sweet spot, much clearer IQ overall, and very bright.
default headstrap sucks though, a 3rd party one is a must buy.

60fps games on PSVR2 tend to have some blurriness because of reprojection. ASW + LCD on Quest 3 works better on that front.
But apparently Sony is working on enhancing their reprojection method.

Controllers are also a lot smaller on Quest 3 which i prefer, very easy to grab, and batteries last a lot longer than the PSVR2 controllers.

Passthrough is no contest, but AR was not the focus of PSVR2.
 
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