Megadrive1988 said:as I said in my OP, the way I am looking at Revolution's core specifications (as well as the unique control methods) is, this is the 'Dolphin' that we should have had, but did not get when Gamecube was revealed in August 2000.
They have a big cost advantage over PS3(see Bluray + CELL), I expect them to use it to gain marketshare.mckmas8808 said:The last I heard from MS themselves they were actually trying to make money off the Xbox 360 this time around. I don't see them doing that with a console that is very close to the PS3 in technology but half the price.
fearsomepirate said:I definitely wouldn't regard Revo as the Gamecube we "should" have had. Assuming that Hollywood is a DX9-ish part and 128 MB of RAM, along with the 512 MB of storage and built-in Wi-Fi, it's way more than anyone would have expected for $200 in 2001.
pc999 said:But we are not in 2001
, in 2006 these spec are ridiculos see the jvd post he is right even at 99$ they could get of the selfs parts\ that are much more powerfull than XB
!eVo!-X Ant UK said:John Carmak sucks, i stoped lissening to his bull shit when he started to complain about multiple core cpu's and how hard they are to program. He should shut the hell up and do what every PS2 dev did......just get on with it and learn.
Bill said:Overall I think Nintendo can only win by going the opposite way that they are.
In other words a 399 or 499 console, that comes out LATER than the others, that is MORE powerful.
I think the DS spoiled Nintendo.
Can you imagine how excited the Nintendites would be if Mario actually had some amazing graphical punch behind it?
Nintendo should go with the R580. This would probably not be unduly expensive either. Just launch six months after the other guys.
fearsomepirate said:Including the Wifi, half gig of flash memory, and controller bar? And about those cheap off-the-shelf parts, does a Radeon 8500 cost $34 on Pricewatch because it costs ATI $20 to fabricate, or because it's a discontinued part and various warehouses are selling them at bottom dollar to clear out inventory?
It is my impression that GameCube is quite a bit more powerful than the PS2. At least graphically what you can see on the screen.Megadrive1988 said:don't get me wrong, Revolution is going to be alot more powerful than PS2. my point was, Nintendo was targeting PS2+ specs with Dolphin but these specs got cut back a few times by the time the final Gamecube arrived.
Revolution should make PS2 look primative, even without coming close to Xbox360 and PS3.
Megadrive1988 said:maybe it is that Revolution has 3 times higher raw specifications compared to Gamecube but comparable performance to Xbox. maybe not
how about 3 times higher raw specifications than Gamecube and noticably better than Xbox ?
we need more details.
boltneck said:Just using logic the Revolution should have output equal to a high end PC for today. Where the 360 and PS3 will probably sustain graphical improvements more akin to the next generation of PC hardware. Especially considering the Xenos.
pc999 said:Strange logic...
boltneck said:Just using logic, It would seem to me that the output is going to look a lot like a high end How do you figure... ??
From what we have been hearing. Knowing that its not as powerful as the 360 or PS3 but is aprrox 3x more powerful than a Gamecube. Knowing that Ati is developing Hollywood.
2GHZ single core CPU (sounds about right)
Standard DX9 equivalent GPU (likely 8 Rops and 16 shading pipelines)
128MB ram.
Should kick out graphics that look for the most part on par with this years games with DX9 effects enabled.
therealskywolf said:http://revolution.ign.com/articles/673/673799p1.html
104 of Ram....Well if it's cheap like they say, then i'm down with it. Too bad Rev will probably miss out on alot of games next gen, maybe even Res5....Jesus next gen is gonna be kinda weird won't it?
mckmas8808 said:OMFG!! 104 GB of ram is horrible!!
I dunno. That sounds pretty decent to me.mckmas8808 said:OMFG!! 104 GB of ram is horrible!!
Developers have clarified the makeup based on officially released Nintendo documentation. Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an additional 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.
Revolution's Broadway CPU, developed by IBM, is an extension of the Gekko CPU in GameCube, according to official Nintendo documentation passed to us by software houses. The Hollywood GPU, meanwhile, is believed to be an extension of the Flipper GPU in GameCube. Since developers have not gone hands-on with the GPU, they can only go on Nintendo documentation, which is limited.
Exact clock rates were not disclosed, but one development source we spoke to had this to say of the Revolution CPU and GPU: "Basically, take a GameCube, double the clock rate of the CPU and GPU and you're done."
We presented that description to another informed studio, which clarified that the clock rates may even fall short of doubling those on GameCube.
"The CPU is the same as Gekko with one and a half to two times the performance and improved caching," said a source. "Our guys experimented with it and think they'll be able to get about twice the performance as GameCube."
"It's a gamble for the Big N," said another source. "It's not about horsepower for them -- it's about innovation and gameplay."
We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.