You're just speculating! You have no way of knowing if any of that is even slightly true!
jvd said:Yes but u forget that the bigger fans create less pressure which creates less turbulance .
jvd said:There is a reason why bigger fans are more popular and why most of the companies that build for the gamers have cases with a 120 mm fans instead of 80mm fans
Wha? If the airflow is the same, then the pressure is the same, no?
.Because bigger fans can move the same amount of air with fewer RPMs of the motor, which decreases motor noise
Given the same drag load (that of the air path through the entire device), the same airflow implies the same pressure head (as Ty has presented). You can't just read-off the cfm rating on big fans and little fans and expect that is what they will deliver when power is applied.
The drag load of the air passage (and any dissipation surfaces therein) will greatly impact how much "cfm" the fan actually delivers. Generally, going from a larger enclosure to a smaller enclosure, while dissipating the same amount of heat, the smaller enclosure observe higher air velocities (to maintain a target flow rate through a confined air passage), which will likely require an array of smaller fans working quite hard to deliver a considerable pressure head AND net flowrate. All of that together, suggests more noise than a larger enclosure that could use a larger fan and slower air velocities.
Large fans deliver higher flowrate, but typically at lower pressureheads, hence will not achieve optimal flow for high restriction, highly confined airways. This can be compensated somewhat by driving to higher rpms, but then you lose all the benefit of quiet, lowspeed operation.
It's going to be used eventually, don't worry. There will most likely be APIs in the SDK for both physics and AI for devs to use, as well as third-party stuff as well (LUA, Havok etc).
Where do all you oddball people come from? In what world is a massively parallel out-of-order Power5 core inferior to a 33% higher clocked, narrow, cost-cut, in-order core?
You assume there will be threads to actually feed four cores (which may or may not be hyperthreaded, so that would be up to eight virtual CPUs). Without heavy use of that which you doubted devs would not be able to afford, namely physics and AI, there won't be use for more than ONE core really.
You're just speculating! You have no way of knowing if any of that is even slightly true!
What we're witnessing here is the mating-dance of the fanbird,
Let me ask you something... When Nintendo put 24MB of main RAM in the GC and MS put 64MB of DDR in XB, what do you think is the main reason for that discrepancy? The ELEGANCY of the number 24 perhaps, or maybe something else?
MechanizedDeath said:How does a smaller case have better airflow than a bigger case? AFAIK, there's a point of diminishing returns. The keys to cooling is CFM (cubic feet per minute) of air and surface area. If you've got a smaller case, you can get away with using the same fans as in a larger case. But this is assuming the heat conductor also has the same surface area. If you've got a smaller case, you've probably got less surface area to absorbe all that heat, which means you probably want to increase the airflow to compensate for the faster spread of heat. Crap, I think randy is posting the same thing as me.
I don't see Rev getting away with similar power to the PS3 and 360 without either going 65nm or just plain a weaker processor. If it's portable, it has to do this anyway, or it'll be a battery hog. I really don't buy it. I'd like to be proven wrong, but there's a reason laptops are always weaker than their desktop counterparts, and it's got nothing to do with the Wintel monopoly. PEACE.
with water or this liqued metal cooler you can pipe the liquid to the rear of the case and have the radiator / heatsink by the air vents or the rear fan. That way the heat is released very far back in the case at basicly the exit and is pulled out with fans . WOuld be much more efficent than having a fan + heatsink in diffrent areas of the case .That really is the key, isn't it- how much heatsink componentry is exposed in the "wind tunnel"? The more heat you have to get rid of, the more heatsinking you need to expose, and the more turbulence helps you eek out the most efficiency in the heatsink
randycat99 said:As has been cited ad nauseam, the advent of water/liquid cooling doesn't solve the problem- only relocates it. With the power outputs we are talking about, you will still need either a rather large external heatsink and considerable airflow, or various combinations in between. Once you are talking about a "smaller case", you automatically don't have the space to use the giant heatsink you would need. So it will be smaller with aggressive forced-convection. You can't cheat the piper, here.
You intend to have an external heatsink like an amp? You know how how these components get? We might not be putting hundreds of watts through this thing, but it's still gonna get damn hot. My 265W cap amp can get ridiculous at times, and it's got more than a square foot of heatsink as a casing. I don't want to think what a console with only a relatively small heatsink on the back would be like. Besides which, Nintendo is supposedly playing up the portability of this machine. I hope it's not for portable gaming, but you're not gonna want to wait for your Rev to cool down before you can pick it up or put it in your bag.jvd said:I think its you who hasn't been paying attention .
If you can relocate the heat to some where like the rear of the case near the exit you will not need as much cooling because your not just pushing hte hot air back into the case your removing it from the case . This will be much better than just a normal heatsink fan combo . and it doesn't need to be anywhere near as big
Don't see whats so hard for you to get .
You intend to have an external heatsink like an amp? You know how how these components get? We might not be putting hundreds of watts through this thing, but it's still gonna get damn hot. My 265W cap amp can get ridiculous at times, and it's got more than a square foot of heatsink as a casing. I don't want to think what a console with only a relatively small heatsink on the back would be like. Besides which, Nintendo is supposedly playing up the portability of this machine. I hope it's not for portable gaming, but you're not gonna want to wait for your Rev to cool down before you can pick it up or put it in your bag
It's generally better to keep the heat inside the case of a device you plan on dragging places with you. There's a reason laptops don't have external heatsinks. I can't put my 1.6GHz Pentium-M lappy on exposed flesh b/c the memory and wireless car bays get hot. Not warm, hot. I can tolerate the heat for a little bit, but I'm an exception. Most people would wince at the pain. I think you're being a bit naive about the cooling problems that form factor will pose. Again, either a smaller process (possible if it's a late 2006 release) or low-K/low-clock solutions...or some combination of the two. That and you'll still need temp-controlled fans. Just the facts of life. Until Nintendo created the philosopher's stone, they can't cheat the laws of equal exchange. Heat in and heat out. PEACE.
no actually i've known it since the start of my posting . It seems though you don't know much about system cooling and basicly just don't read others postsrandycat99 said:I guess it is obvious to you now.
jvd said:apparently you guys just don't read others posts .
Using the liquid metal heatsink that was linked early or watercooling you can move the radiator portion to the rear of the case near the vents . Not outside the case but at the rear by the exhaust vents with a fan pulling the air out of the case . Its much better than having 2 hot chips dumping heat into a very small case and needing more fans to cool it .
sorry but this has nothing to do with anything . The rev will require a tv so its not a handheld you aren't going to drag it with u and use it while your dragging it around .