Revolution GPU and CPU STILL in development.

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I know this thread seems to be all about cooling technology now. But since it was originally about Revolution and how powerful it might be, here's a quote from a recent GameSpot interview with BioWare:

The two executives also said that BioWare may not be devoted solely to a Microsoft console, as they are to the current-generation Xbox. "We're actually looking at all the next-gen systems closely--they all look impressive--very interesting and powerful," beamed Muzyka. Zeschuk chimed, "We're really excited about the [Nintendo] Revolution and the ability to download and play all those old games!"

http://www.gamespot.com/news/2005/05/26/news_6126603.html
 
Teasy said:
I know this thread seems to be all about cooling technology now. But since it was originally about Revolution and how powerful it might be, here's a quote from a recent GameSpot interview with BioWare:

The two executives also said that BioWare may not be devoted solely to a Microsoft console, as they are to the current-generation Xbox. "We're actually looking at all the next-gen systems closely--they all look impressive--very interesting and powerful," beamed Muzyka. Zeschuk chimed, "We're really excited about the [Nintendo] Revolution and the ability to download and play all those old games!"

http://www.gamespot.com/news/2005/05/26/news_6126603.html

Well, considering I don't think Bioware has a large catalog of old games, and I don't think Nintendo has mentioned opening up their download service to other companies, I'd imagine he's just interested in buying the Revolution, not making games for it.
 
Or maybe he (Zeschuk) thinks its a good idea that will sell consoles? Either way, Muzyka clearly says BioWare are looking at the possibility of developing for all next gen consoles so..

Though in this particular instance what I was getting at was the first comment from Zeschuk on all next gen systems being very impressive and powerful.
 
Teasy said:
Or maybe he (Zeschuk) thinks its a good idea that will sell consoles? Muzyka clearly says they are looking at all next gen consoles.

Although in this particular instance what I was getting at was the first comment from Zeschuk on all next gen systems being very impressive and powerful.

Maybe, but it's not what I get from his statement. He particularly commented about the revolution's ability to play old games, not new ones. Saying all the consoles look interesting and powerful is far from a pledge of support. Quite a few developers have arcades or lounge areas with consoles in their offices, Bioware may just want to clear up some space and throw out the NES, SNES, N64, and GameCube.
 
Only one of the guys comment on Revolutions games download feature. The other just said they are looking very closely at all next gen consoles and they are all very powerful and interesting.

Saying all the consoles look interesting and powerful is far from a pledge of support

Definitely not no. Although its clear to me that they are considering working on all of the next gen systems from Ray Muzyka's comment. But the main reason I posted the quote was for its comments on all three next gen systems being very powerful. Since that's something that was being discussed in this thread (wether Rev really would be next gen or just GameCube 1.5).
 
Teasy said:
Only one of the guys comment on Revolutions games download feature. The other just said they are looking very closely at all next gen consoles and they are all very powerful and interesting.

Saying all the consoles look interesting and powerful is far from a pledge of support

Definitely not no. Although its clear to me that they are considering working on all of the next gen systems from Ray Muzyka's comment. But the main reason I posted the quote was for its comments on all three next gen systems being very powerful. Since that's something that was being discussed in this thread (wether Rev really would be next gen or just GameCube 1.5).

Well, you can't determine how powerful a console is just based on seeing its case design. It will definetely have different hardware than Xbox 360 or PS3, just as Gamecube did to PS2 and Xbox, but that may or may not mean it's weaker.
 
I think by say8ing "all the consoles..." he means the consoles he knows teh specs on (i.e. PS3 and xbox 360). Nobody outside nintendo knows how powerful revoloution will be, so it'd be hard to include it in his statement.3
 
I don't know what BioWare knows about Revolution exactly, but I'd take a guess that they know more then we do. They may very well know some early specs.
 
Teasy said:
I don't know what BioWare knows about Revolution exactly, but I'd take a guess that they know more then we do. They may very well know some early specs.

It'd be interesting to see those.
I'm guessing Revolution will either have less cpu cores than x360 or ps3 but more cache, or more cores but lower clocks. BTW, it's quite amazing that microsoft is even able to put 3 cores plus a high end graphics chip into a console the size xbox 360 is supposed to be, I don't think most current PC cases+cooling could handle it.
 
Fox5 said:
Teasy said:
I don't know what BioWare knows about Revolution exactly, but I'd take a guess that they know more then we do. They may very well know some early specs.

It'd be interesting to see those.
I'm guessing Revolution will either have less cpu cores than x360 or ps3 but more cache, or more cores but lower clocks. BTW, it's quite amazing that microsoft is even able to put 3 cores plus a high end graphics chip into a console the size xbox 360 is supposed to be, I don't think most current PC cases+cooling could handle it.


Now thats something to bake the noodle. Can somebody explain?
 
Ooh-videogames said:
Fox5 said:
Teasy said:
I don't know what BioWare knows about Revolution exactly, but I'd take a guess that they know more then we do. They may very well know some early specs.

It'd be interesting to see those.
I'm guessing Revolution will either have less cpu cores than x360 or ps3 but more cache, or more cores but lower clocks. BTW, it's quite amazing that microsoft is even able to put 3 cores plus a high end graphics chip into a console the size xbox 360 is supposed to be, I don't think most current PC cases+cooling could handle it.


Now thats something to bake the noodle. Can somebody explain?

Revolutions case doesn't permit parts that generate a large amount of heat.
Cache doesn't generate a lot of heat, more cache could be used in place of less cores.
Lower clocked cores don't generate as much heat as higher clocked cores. More cores could be used, but at significantly reduced speeds.

Xbox 360 has 3 3ghz cores, plus a top of the line graphics chip. Systems with top 1 current top of the line graphics chip and 1 3ghz cpu have overheating problems and a typical PC case is much larger than the x360.
 
Fox5 said:
Ooh-videogames said:
Fox5 said:
Teasy said:
I don't know what BioWare knows about Revolution exactly, but I'd take a guess that they know more then we do. They may very well know some early specs.

It'd be interesting to see those.
I'm guessing Revolution will either have less cpu cores than x360 or ps3 but more cache, or more cores but lower clocks. BTW, it's quite amazing that microsoft is even able to put 3 cores plus a high end graphics chip into a console the size xbox 360 is supposed to be, I don't think most current PC cases+cooling could handle it.


Now thats something to bake the noodle. Can somebody explain?

Revolutions case doesn't permit parts that generate a large amount of heat.
Cache doesn't generate a lot of heat, more cache could be used in place of less cores.
Lower clocked cores don't generate as much heat as higher clocked cores. More cores could be used, but at significantly reduced speeds.

Xbox 360 has 3 3ghz cores, plus a top of the line graphics chip. Systems with top 1 current top of the line graphics chip and 1 3ghz cpu have overheating problems and a typical PC case is much larger than the x360.

Niintendo console won't have 15 connections on the back, the power supply will be on the outside. The disc drive may not be placed over the PCB. One proprietary connection for digital/analog A/V. Mosys RAM that is reported to be focused on low power consumption. Two USB connections.

There wouldn't be much to restrict air flow.


The GPU's in PC's are placed on seperate PCB's. Most PC's have large power supplies, that are very close to the main processor. You have more one than one drive, DVD, hardrive, which are also right next to the main processor restricting air flow. The console has all the chips placed on one PCB.

So you can't apply the same viewpoint to consoles that exsist for PC's.

It also explains why the harddrive included with the X360 is detachable from the console, if it had been placed inside the console it would of only the air flow even more restricted.
 
Ooh-videogames said:
The disc drive may not be placed over the PCB.

How is this possible? Doesn't the drive take 12cm discs? Therefore the drive itself is at least 12cm unless you think the disc will be protruding out of the drive/case? -far from likely. (I once had a portable CD player this way - go figure).
 
Ooh-videogames said:
Niintendo console won't have 15 connections on the back, the power supply will be on the outside. The disc drive may not be placed over the PCB. One proprietary connection for digital/analog A/V. Mosys RAM that is reported to be focused on low power consumption. Two USB connections.

There wouldn't be much to restrict air flow.


The GPU's in PC's are placed on seperate PCB's. Most PC's have large power supplies, that are very close to the main processor. You have more one than one drive, DVD, hardrive, which are also right next to the main processor restricting air flow. The console has all the chips placed on one PCB.

So you can't apply the same viewpoint to consoles that exsist for PC's.

It also explains why the harddrive included with the X360 is detachable from the console, if it had been placed inside the console it would of only the air flow even more restricted.

PC setup is more a result of the form factor than anything. But I don't see how it changes that the two biggest heat sources in a PC case are the CPU and the GPU. The drives are usually out of the airflow. Any proper mid-tower case has air pulled in low and exhausted high near the CPU and GPU (AGP slot). The power supply is close to the CPU for an ATX case b/c it also exhausts heat. The fansink pulls air flowing through the case away from the CPU and hopefully towards one of the exhausts. If you seal up a PC case properly, you can get very good directional airflow. I sealed off all the vents in my Antec except where the fans were, and I made sure to balance the cfms to keep a slight bit of positive pressure to repel dust. I don't think this changes the fact that the Nintendo Revolution will still be sporting the to biggest heat sources found in modern PCs. And that's assuming VRAM doesn't get hot like on my old GF2 Pro card. I just don't see them escaping the pitfalls of that small form factor without either a process advantage or lowering voltage/clock or some combination of the two.

It doesn't mean they have to be far off the 360 and PS3. When I say they'll give up the performance advantage, I don't mean to corroborate the 3X GC rumors. I think that's a crock. Laptops can be competitive without having to match their desktop counterparts. No reason Rev can't still be a monster. :? PEACE.
 
Two USB connections.

Hmm, you didn't list any controller ports, so I assume the USB connections are for that? So after two generations of consoles focused around multiplayer, and heavily hyping up the community aspect with the GBA-> GC connection, nintendo is going back to 2 controllers? Or if it has seperate controller ports, why have USB?
 
Fox5 said:
Two USB connections.

Hmm, you didn't list any controller ports, so I assume the USB connections are for that? So after two generations of consoles focused around multiplayer, and heavily hyping up the community aspect with the GBA-> GC connection, nintendo is going back to 2 controllers? Or if it has seperate controller ports, why have USB?

Controllers are wireless, there are controller ports for the GC controllers, that are placed on the side of the console. I think the USB is for addon's like a camera or the dvd playback feature.
 
Ty said:
Ooh-videogames said:
The disc drive may not be placed over the PCB.

How is this possible? Doesn't the drive take 12cm discs? Therefore the drive itself is at least 12cm unless you think the disc will be protruding out of the drive/case? -far from likely. (I once had a portable CD player this way - go figure).

I don't think the drive will built like your standard slot drive(self loading), shouldn't expect something with a large out shell. Slot loading reduces the size as well, because there's large tray to move in and out to place a disc. I think the slot loading is what made it possible to have such a small console.
 
PC-Engine said:
That really is the key, isn't it- how much heatsink componentry is exposed in the "wind tunnel"? The more heat you have to get rid of, the more heatsinking you need to expose, and the more turbulence helps you eek out the most efficiency in the heatsink.

Are you saying the sky is blue? Yes the heatsink is doing it's job and so is the fan.

...for a limited power output. That's the key. Now if you are alluding to the idea that Revolution will consume no more power than GC, then by all means, your idea has merit (anybody know what the power consumption is on a GC, anyway?). If it will be dealing with 200/300/400+ watts, that little "quiet-blow" tunnel is not going to work. At the least, it will become a "loud-blow" tunnel, and more likely will need to be a larger tunnel altogether (including larger heatsinks within, naturally).

Yes Nintendo designed it that way and it's quiet and fits into a tiny confined box too. ;) That's one of the reasons why it was brought up in the first place.

You need to quantify how much power it is dissipating. Are we talking about 40 W, 60 W, 200 W??? In one case, it is completely understandable how it does the cooling in a quiet little package. In the other, your bringing it up becomes utterly irrelevant wrt the requirements that Revolution will present.

The second reason is the fact it came out at the same time as Xbox and its processing power is slighty less than Xbox. Do you get the hint yet?

PPC chips typically use far less power than their x86 counterparts (back in "the day", at least). So your "timing of the hardware" argument is questionable with respect to the "nature of the hardware". Also consider the GPU is a (relatively) tiny little ArtX job, not quite on the same scale as whatever behemoths ATI was building at the time for the PC space (this referring to die size and sheer power consumption, not feature set). So there you have it right there- the build-up of GC included a very conscious effort to use thermal power-miserly type of components. The windtunnel cooling feature is quiet because the thermal load (which will dictate the design) isn't particularly tremendous in anyway. The Xbox is seemingly on the opposite extreme from this (not to say it's power consumption was out of line, however). So you see, the thermal power considerations between an Xbox and a GC are not exactly equivalent.


How about the third reason of shooting down your "drag" argument by using a realworld example in the form of a GCN? Confined space does not equal more drag since there is very little drag to speak of in the GCN's method of cooling.

...unless the heat dissipation demands rise considerably, then confined space becomes a crucial factor. Now if we could get some feedback on what sort of power consumption will be associated with Rev, the logistics of the thermal management will be more clear. Lacking this info, are we to assume that you imply Rev will use no more power than a GC (within 10-20 watts, to be open about it)?


Heck the heatsink in the GCN doesn't even have that many fins which means the surface area isn't even that great which means there's even more room for improvement in this simple HSF combination let alone a liquid metal cooling one.

That is building my point that the heat dissipation requirements where not particularly tremendous in the first place. Naturally, it can be a quiet affair.

You suggest there is room for more fins. I don't doubt that, at all. Guess what happens to "drag" as fin surface area goes up? drag ==> pressure loss ==> need more "fan blowage" ==> highly likely more noise

Alternately, you could just keep the same fin surface area and increase flow rate/air velocity. Very much the same outcome will result- more drag ==> pressure loss ==> more fan blowage ==> highly likely more noise

Liquid metal cooling is beside the point when discussing pure heat dissipation at the endpoint. You can't even argue that much that it keeps the processor particularly "cool" if it has to literally reach a temperature to melt metal (albeit, a low-melting point metal, but certainly not "cool" by any stroke of imagination) for the whole thing to work. This is still a heat relocation measure, not a heat dissipation measure. It doesn't much matter if you have to dissipate 100 W locally right off the processor or 4" away on a remote heatsink. You still have to dissipate 100 W. Ideally, you have good air flow management implemented in either case, so there is no great disadvantage or advantage whether it is local or remote dissipation. It's still 100 W you have to worry about.

If Nintendo could build the GCN to be within the processing capability of Xbox in a smaller form factor using a simple HSF and released at the same time, why would Nintendo have any trouble doing the same with Revolution?

This is a bobo premise, altogether, because you ignore the nature of the hardware (PPC750 vs. Celeron at almost twice the clockrate, ArtX GPU vs. nVidia's finest, HD, etc...), . Now if Nintendo had managed to put all the Xbox hardware in a GC case, and made it work...that would indeed be an enviable feat. Beyond that, "timing" is utterly meritless.

Isn't the Xbox 360 smaller than Xbox? Heh, I haven't even factored in the 1 year difference between Revolution and Xbox 360, but you know what? I don't even need to. If Nintendo goes with that liquid metal cooling solution I posted earlier, they could mount the HSF away from the main source of heat which are the processors. The HSF can be located near the exhaust port so that you don't need a lot of airflow pushing hot air throughout the whole case just like jvd said since there no hot air being dumped into the case.

You may not need a lot of airflow going throughout the case, but you will at the primary heatsink, regardless of its location. 100 W of dissipation remains as 100 W, 200 W is still 200 W, 300 W is still 300 W. Thermal heat doesn't magically disappear just because you relocate it through a conduit. To top it off, you still have one very hot processor inside your case, if you expect it to melt metal to make the liquid metal component work in the first place. So you end up needing a case fan to evacuate incidental heat inside the case, anyway, in addition to the one blowing on the remote heatsink.

Heck this was what I explained earlier before jvd expanded on that concept further. It's kinda strange that you say you agree with jvd yet he's just saying the same thing I said when I brought up that liquid metal cooling system. For some reason you don't want to admit I was right and you were wrong. That drag example got shot down pretty quick didn't it? ;)

Ref'ing your own disputes is comical, to say the least. You've shot down nothing other than revealing to us your complete inability to discern between heat distribution and heat dissipation. Potentially jvd has a similar lack of understanding, hence his peculiarly cryptic manner of backstepping out of this "argument".

Both jvd and I already explained how it could be done from a smart engineering perspective many posts ago. If you'd rather take the nonsmart route then yeah it wouldn't be possible. Fortunately we have some pretty smart people designing the cooling system for Nintendo's console.

What is the "unsmart" way you refer to? ...to haphazardly blow air indiscriminately inside a case? You have revealed your strawman argument then, because no one was advocating that here in the first place. I believe I remarked specifically on that in one of my posts that a good airflow management should be "standard design" (whether it be in a windtunnel or point-to-point-to-point inside a case or whatever the configuration may be). Any way you go, you want cool "fresh" air to hit your heatsinks (whether local or remote), exhaust air to be expelled asap, and as little mixing of the 2 as possible). This is NOT exclusive to windtunnels, at all, and doesn't change the fact that if you have x watts to dissipate from the processor, you can count on needing to dissipate x watts on the heatsink (remote or not).

Now if it was your (you and jvd) intent to make some comparison between the "worst intake/exhaust fan slapped onto a case" design you can think of to the best discrete windtunnel or remote heatsink design you can think of (completely ignoring ultimate thermal targets, as well), then that was a pretty bloody pointless point to make in the first place. Compare "best of" to "best of", if you have an ounce of sportsmanship in you- naturally, that means an appropriate and effective airflow management system will be in place for either example, period.

Finally your assumption is flawed too. You're assuming the size will be THE limiting factor which is plain wrong. Sure if you're talking about friggen Gigawatts of dissipation then yeah the size would likely be the limiting factor, but how do you know how many watts a certain size case can handle?

How many watts of dissipation do you honestly think a GC-sized case can accomodate and still be "quiet"? 60 W? 100 W? 250 W? This will be interesting to get you on record here... If you want to get silly with a range, consider the continuum of a 1500 W hair dryer (fairly skimpy on net case volume), but damn noisy vs. a 100 W Xbox (my guess, feel free to substitute a more appropriate value) which is indisputedly larger and quieter. Where do you think a GC lies? How about Rev? (Yeah, the hair dryer is a pretty extreme example for the upper bounds, but gets the point across that it's pretty easy to get noisy pretty quick when case size goes down and heat dissipation goes up- get this...it's also a pretty darn good example of a "windtunnel", just not a quiet one ;) )

It's nothing new to anybody who knows anything about computers. Tunnels and ducts have been used for years to keep heat from being recycled back into the case. ;)

Once again, you have confused air flow management with final heat dissipation. This is apparent to "anybody" who knows anything about computers. One day, you may join them, but for now...back to the books for you! :LOL:

I think you've ran out of excuses and resorting to straw collecting. Hemholtz chambers? Riiiight. :LOL:

You really don't see the association, do you? This severely demonstrates your inadequacy on the matter- seriously.

With a certain CFM rating you can move air through a small case many times more than a larger one.

Ah...no. The size of the case is irrelevant. You are moving air at the rate of CFM. By the wording you chose, it is the same. :LOL: Now air velocities inside a small case vs. a large case may be different...

Think of an aquarium. If you have a small 10 gallon fish tank hooked up to a 100 GPH water pump you can cycle the tank volume 10 times in an hour. With a 100 gallon tank, you can only cycle the tank volume once per hour.

Is this one of those "sky is blue" comments? Big deal! You also have the option to use a much bigger pump on the 100 gallon tank w/o turning it into a geyser, too. Horses for courses...
 
Now if you are alluding to the idea that Revolution will consume no more power than GC, then by all means, your idea has merit (anybody know what the power consumption is on a GC, anyway?).

Well, I believe the initial Gamecubes came with 42W power bricks, and the later ones are down to like 36W, some may be even lower than that. I don't think there is anyway nintendo can achieve those levels with revolution and achieve comparable power to xbox 360 through chips with any sort of remotely high mhz.

The Xbox is seemingly on the opposite extreme from this (not to say it's power consumption was out of line, however). So you see, the thermal power considerations between an Xbox and a GC are not exactly equivalent.

Xbox had a rather poor thermal design, wasn't it pretty much built like a sideways PC case? I'd say gamecube has much better airflow than xbox, gamecube is very wide open inside compared to xbox.

That is building my point that the heat dissipation requirements where not particularly tremendous in the first place. Naturally, it can be a quiet affair.

Hmm, based on laptops and SFF pcs, I'd say nintendo should be able to safely dissapte up to 250W with careful planning and design, even in such a small case. Not sure what noise level that'd cause though, but probably fairly loud, maybe dreamcast disk drive loading loud.
 
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