Revolution GPU and CPU STILL in development.

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Shifty Geezer said:
The thread seems to be SoVos20 saying because Rev's chips are still in development, having been in development the longest, they are likely better. I'm just clarifying that's not a fair assumption which SoVos20 doesn't appear aware of.

Actually I think SoVos20 is very aware of this obvious factor. ;)

What's implied is that the budgets are roughly equal between MS and Nintendo with respect to ATI's engineering and design services.
 
(I dont think) Nintendo has ever anoounced how they're spending on R&D, but its more likely that they havent put the amount of investment Microsoft or Sony has.
 
You're grossly overestimating when the current CPU design was started, and how much focus it received.

So why don't you enlighten us then?....

You guys are only setting yourself up for further disappointment if you think the CPU in Revolution is going to be some remarkable feat of engineering that is both as powerful or more powerful as the Xbox360/PS3 CPUs at the same process, with a lot less heat generated.

Who said anything about PS3? Being as powerful as 360's CPU and as powerful as PS3's CPU are two very different things.

What I expect for Revolutions CPU is that it will have similar raw power to 360's (within 10-15%) but a bit more efficient.
 
Regarding R&D budgets, Nintendo put $1 billion into Gekko R&D AFAIR. So I'd expect a similar amount has been put into Broadway development over the past few years.
 
Shifty Geezer said:
The thread seems to be SoVos20 saying because Rev's chips are still in development, having been in development the longest, they are likely better. I'm just clarifying that's not a fair assumption which SoVos20 doesn't appear aware of.

I am a ware of it, I am saying Nintendo has spent more money and man hours then M$. Also your assumption that because it is smaller it will be weaker isn't a fair assumption.
 
Won't these figures appear on Nintendo financials? At least RnD expenditure for the year. Though I guess spread over several years, including handheld RnD, we'll probably never know how much they spent.
 
Teasy said:
So why don't you enlighten us then?....
;)

Who said anything about PS3? Being as powerful as 360's CPU and as powerful as PS3's CPU are two very different things.
In the real world? No, no they're not very different things.

What I expect for Revolutions CPU is that it will have similar raw power to 360's (within 10-15%) but a bit more efficient.
High expectations are never good. :)

Sovos:
I am a ware of it, I am saying Nintendo has spent more money and man hours then M$. Also your assumption that because it is smaller it will be weaker isn't a fair assumption.
Where do you get that they spent more money and man hours?
 
Given the packaging that Nintendo seem to be going for, I would suggest that they are either aiming much later than XB360/PS3, or they are aiming for much lower heat levels.

If we assume it's the later it's a pretty fair bet thet they get there with lower clocks and less transistors. In the CPU/GPU world that generally doesn't add up to the same power no matter how much more time you've invested.

Having said that IF Nintendo were to target say 480P instead of 720P that's 1/3 of the pixels so they could probably produce comparable imagery albeit at lower resolution.
 
This proves that Revolution GPU will have been in the R&D stage longer than XBOX360s and PS3


By any fair measure, teh Phantom3D will probably be the last next gen console released (if ever)... it will thus likely be vastly more powerful then xbox360/PS3/Rev

... yeah, i know i am cheap...
:oops:
 

That's not enlightening.. As I said if you know something about how long Broadway has been in development and how much focus its had then lets hear it.

In the real world? No, no they're not very different things.

Clearly we're not talking about "in the real world". We're talking about the specs game.

High expectations are never good

Its good that I don't have high expectations then.
 
Ooh-videogames said:
I'm thinking Nintendo may use liquid metal cooling from Nanocooler. Its boiling point is 2000 C. It also has a small form factor.

http://www.nanocoolers.com/technology_liquid.php

Nice find Ooh. :oops:

That's such a brilliant design not just the idea but all the side benefits that comes with it.

Sounds exotic, hopefully if purchased in volumes it would be relatively cheap. I'm wondering how reliable it is though. Any MTBF numbers?
 
the analogy for the cars and ammount of people doesnt work when you have 200 dumb people and 5 geniuses.. :) I would prefer geniuses, a lot of money and time spent combined.. just because you have a lot of cooks making a supper doesn't mean it will be tastier, in fact it would be messier! :p -.^

I just wish the nice looking ps3 controller (for real, its beautiful after seeing a few pictures) should or hopefully have the "assumed" or rumoured plans that the nintendo controller seem to have, the gryroscopes. :) that would be amazing, anyway nintendo got it so thats cool.. I'll get ps3 and then revolution! :D
 
PS3's controller will feature Gyroscopics.. then in a year or so they'll get sued for $500 million because they forgot to actually license the technology :LOL:
 
Glonk said:
You guys are only setting yourself up for further disappointment if you think the CPU in Revolution is going to be some remarkable feat of engineering that is both as powerful or more powerful as the Xbox360/PS3 CPUs at the same process, with a lot less heat generated.

IBM has had huge incentive to produce such a processor for years in the cluster/blade market. It's not like Nintendo's the first person to ever ask them to make a cool, but fast processor.

Well, if they wanted to make a multi core cpu with each core clocked down to around 1 to 1.5ghz, they could probably do it...
 
Yeah I saw this on GA, its strange though reading it. To be honest, the comment in USAtoday from Perrin Kaplan, I'd take it with a grain of salt. I've never read any other articles that has shown her to be tech savy.
 
PC-Engine said:
If PS3 controller has gyro then we definitely know who copied who in the console space. :LOL:
Coming up with the idea to put a gyroscope in a controller is not difficult. Years ago I thought it would make a neat add on for a game boy. The difficult part is finding ways to use it that aren't gimmicky. So yes, it comes back to the games.

In a related note some laptops already contain gyroscopes. I saw someone wrote a program that uses the hard drive parking feature of recent Apple laptops so you can control games by tilting the laptop.

http://laptops.engadget.com/entry/1234000680037005/
 
They don't need to match XCPUs performance in my opinion. How many developers will have the talent to use 115 GFLOPS of power for physics and AI? How many of them will have the talent and the money to do it? Nintendo just need a processor that's about 70% the power of 360's processor with more cache memory and on IBM's new 65nm process. A 2.2Ghz triple core Power5 would do it, or a quad core 1.65Ghz. It would have enough physics/AI power for 99.9% of next gen games even direct ports from 360. In fact I doubt any games moving from 360 to Revolution would get any really noticeable drop in AI/physics with that setup.

Then they just need a similar GPU to 360's perhaps with a couple of newer added features and clocked at a lower speed, say 400Mhz (with 10MB 1t-sram-q). Add 448-512MB of 1t-Sram-q for main ram and you'd have a system thats easily close enough to 360 so that even ports can look and play virtually identical.
 
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