Thanks for the link. However, it left me disappointed. Everything's still brown and I was neither overawed with the lighting or animation. The gameplay looks like SW:Battlefronts - a blast fest, which are fun in their own way but quite different from other FPS. And I don't get the different weapons at all. In this game there's a big white rectangle, little white shots that group into a swarm and then buzz around, shotguns and standard shooters. I can't help but feel they all do the same job on the whole, and in a complicated way.
I take it you also have no experience whatsoever with any Ratchett and Clank games? (which has my favorite powerup, magnetic boots that allow you to walk on walls and ceilings)
If there's one thing these guys are good at, it is designing weapons and strategy. For instance, the 'big white rectangle' is actually a shield that only looks white when it's being hit, otherwise it's transparent/green beehive like. I think the little shots that group into a swarm are the ones which you can set out a path for, which they then follow until they reach the final marker. Nearly all weapon have primary and secondary features, like the rocket that they described which you can cause to hover in mid-air, then resume its path, or split into several smaller rockets, hover those in mid-air, and resume their path, etc. The other weapon we heard about is one that is relatively slow but goes through nearly all mass, some faster, some slower.
When it comes to designing weapons, these guys are often off the map. Of course, they have some stiff competition from Halo 2, but I wouldn't at this point like to predict which one has the edge.
Fair's fair, there's no accounting for tastes. Did you also watch the (hi-res version of the) Resistance: Fall of Man 1UP preview? (9:41)
Mind you, I have a strong feeling we have seen very little of this game still, as the 1up reviewers also indicate. But I personally like what I see so far.