Part of the reason why I started the ... err ... comparison of comparisons (did we cross a line? I thought we are still doing fine) was that I sincerely believe, paranoia or not, that Eurogamer is finding reasons to hate the game because of the platform it's on. The inaccuracies that were pointed out should prove that at least some of the "concerns" the reviewer had were just fabricated.
And regarding the ... err. Was that a novel idea? Let me just ramble a bit first.
Video games are a not just a series of tubes, they are a vast spectrum of rules, ideals, trade-offs and styles and many more dimensions. Every game makes a blob somewhere in that spectrum, some games are very focused on one thing (Tetris) and have a sharp spot right there, other games try to deliver "a little bit of everything" (Jak 3) and hence their spot in the gaming metaverse is a little more fuzzy and stretched out.
An ideal games library for a system covers all of that space to have the broadest possible appeal. It happens automatically to an extent: 1)two games that cover the exact same ground would compete with each other and couldn't be as successful individually (so efficiency is lost), so they tend to drift away from each other ("carve out their own niche"); 2)publishers, as they are observing and optimizing their own performance, try to make the blobs large and fuzzy to attract a maximum of users per title. This is manifested e.g. by puzzle-ish minigames and racing interludes in action adventures, fishing in Zelda, custom sound-tracks, difficulty selections, multiple playable characters etc.
When it's synergy you're after, there may be overlap,l but it's unlikely that two games will have the same center of gravity, size and shape, so to speak.
When you're [strike]competing with[/strike] trying to knock something out though, closeness is actively pursued (as it is when you're trying to ride along on a wave that you see rolling but you don't understand it; that's a fresh tangent though and shall be followed another day).
It is my theory, and I wasn't aware until today it was so outlandish, but maybe we're getting there, that both Sony and Microsoft have comissioned, and continue to comission "anti-games" that hit certain things in the gaming spectrum that are already occupied and have met significant success on the other system.
IMO the Forza franchise was comissioned to have a counter to Gran Turismo.
IMO Saint's Row was comissioned to have something GTAish (deal signed when it was still unclear when/if GTA would come to the library).
Before we roll over each other, let me just say that the question whether these examples were successful as anti-games, whether they had their own original extensions, isn't really the point. The point is that these games wouldn't have come to pass as is if it weren't for the perceived relevance of their, err, "inspirations", and the desire to counter-point them.
Resistance: FOM is another such game IMO quite clearly. I've already said which formula their starting point was IMO.
And of course it raised the bar. The old nemesis came out on the Xbox 1, and of course it has been surpassed and looks outdated now. No surprises there, and no blame.