MazingerDUDE
Regular
Is it just me? Or anyone else finds RE2 to be a bit.. underwhelming
It might just be you.Is it just me? Or anyone else finds RE2 to be a bit.. underwhelming
So what?
Implementing effects when you dont have to care about performance isn't particularly hard.
Plenty of games that have "in-engine" prerendered cutscenes that uses techniques that are simply impossible to on current hardware in a game at a decent framerate.
It doesn't mean that the engine will utilize this tech in realtime in the future. (mostly because with new hardware we usually build new engine, and because we develop "smarter" rendering techniques all the time.
Again, it means nothing at all.
http://www3.telus.net/public/dhwag/R2VSGEOW1.jpg
Is it just me? Or anyone else finds RE2 to be a bit.. underwhelming
The "excuse" they keep bringing up that they pre-render them only for loading purposes is pure BS and it is just a poor excuse for their lack of time/talent, or even worse - lack of interest, to optimise the cutscenes to run in realtime.
Please tell me I didn't just read a complain about these vids being "pre-rendered".
I hardly think something rendered using in game assets (models and textures) could be included as "pre-rendered" in the sense that we are used to..
Pre-rendered simply means its not being rendered in real time....
It actually is a big deal from various reasons. First, like a fellow forumer said (-bobobologna- ):
So what if they use in-game assets? I'm talking about real-time rendering. They can have as many characters/effects/sounds/physics simulations going on if they don't have to worry about how long it takes to render a frame. But for actual gameplay, there obviously is a limitation as to how much you can do in a single frame. I'm just skeptical that the cutscene was rendered real-time, not that the art assets used aren't the in-game art assets.
Second, a pre-rendered cutscene (because as long as it is a video file it is pre-rendered in the full sense of the word) will eliminate any kind of interaction (like zooms or camera/depth of field control ) and will make extra costumes or weapons or characters or any kind of character customisations completely usseless as they will not appear in the pre-rendered cutscenes.
Third, HD video files take huge amount of space, space that could be used for other things, space that is literally wasted.
The "excuse" they keep bringing up that they pre-render them only for loading purposes is pure BS and it is just a poor excuse for their lack of time/talent, or even worse - lack of interest, to optimise the cutscenes to run in realtime.
I don't think any sane person would give up all the benefits of the realtime rendered cutscenes for a few extra seconds worth of loading time. It is unconcievable.
As long as the pre-rendered cutscenes does'nt have as big of a difference as e.g gameplay vs CG in Final Fantasy games it's fine.
Besides, going by the pre-rendered scenes in Ratchet & Clank versus it's gameplay and the same in R1, it won't be a big difference.
However, I always prefer the realtime scenes where you can control the camera somewhat or that your unlocked skin and gadgets is included in the scenes the second playthrough.
BTW, when is the game going to look like this !
Roughly.
So far, I have not taken a detailed look at the visuals while in-game.
Sometimes, the enemies hid in the shadow during sunset (and then I just die). I hated it when that happened in a particular area rather frequently. Sometimes, we got mixed up with the enemies in the forest. I can't tell what's what because everyone was running around so quickly. Most of the time, the enemies and us put up shields that block our view partially.
It was clear that the game's still under development but it was also obvious that lighting has changed for the better. We have not seen the final visuals though.
It's up ! http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resis2_ign_convoy_091708.html
We finally have in-game cutscenes to carry the Resistance story.
BTW, Orick CA is one of the levels in the internal beta.
Uh...breaking NDA? I think there will be a significant difference between online graphics and singleplayer.
Is it just me? Or anyone else finds RE2 to be a bit.. underwhelming
I think it's Gears 2. Wherever it's from though, I think the big difference is just the extremity of texturing - art style and not engine. Model detail doesn't seem much different at a casual glance, while the lighting in the R2 pic looks better. The only downside I notice seems to be texture resolution, a little bit fuzzier on the R2 monster. If that R2 critter had more pronounced normal mapping and messier textures, it could probably be swapped into that other game just fine!