Resistance 2

http://www.videogamer.com/news/insomniac_fans_believe_resistance_2_was_a_failure.html

Resistance 2, released in November 2008, managed impressive review scores. Tom gave it an 8/10 in his review, calling it "a solid FPS, with moments of brilliance and some top notch multiplayer modes". At the time of writing, the game's sitting pretty on an 87 Metacritic score.

For Insomniac, however, negative fan feedback suggested Resistance 2 didn't turn out as good as the US developer had hoped.

"Resistance 2 got better reviews than Resistance 1," said Stevenson. "But the long term fan feedback from that game weighed on me.

"The hardcore fans of Resistance 1 were maybe a little bit disappointed. Those folks consistently expressing that - especially GAF [NeoGAF] - it was like your dog turned on you," Stevenson explained.

Glad that didn't go unnoticed.
 

Yeah I agree. As a SP game, R2 was probably indeed a better game and deserved the higher ratings it got, but I still think RFOM's gameplay and experience was unmatched by R2. In fact, I would have loved to have another run&gun focused multiplayer experience.

As it turned out - I only ever played the beta and only bothered a few times with MP when the final game came out.

I also much prefered the art-direction of the first game to the overly colourful direction they went with the 2nd game. Part 2 ultimately killed my anticipation for part 3 to be honest (and that says a lot, given that R2 was once my most anticipated game).
 
For me personally the best parts of Resistance1 and Resistance2 were the coop modes. So as long as Resistance3 steps up the game even further as far as coop, I'll buy again.

About the SP game though. I really want them to change the main playable character for the next game. Pretty bored of Hale now. Didn't like the character in the PSP game either so not him either please!

Also I wouldn't mind a little more horror in the game. The first game did horror better than R2. I want to be terrified of my enemy. Not just always mowing them down waves of them like wheat.

I think L4D is a good example that I hope Insomniac is looking at. Especially with regards to coop play. I want to see special bosses that are more than just bullet sponges that you shoot at for like 5mins while standing still behind a shield.
 
that must hurt. :cry: Almost picked this up cheap, but I have U2 to get, and wouldn't mind Borderlands, so there's no room in the inn.

I definitely recommend R2: I liked the SP part a lot, but the Coop Part was ultra special and got me really hooked as it has this RPG feeling to it! First you start really week but in the end I leveled up a Special Ops (or what its called) and at full level you really get the impression that you are unbeatable :mrgreen:

I always played with my buddy who lives in the US, no online lag, party system, good voice chat...just perfect for me (although not flawless), wonder how they did this...especially the non-existing lag :eek:

EDIT: just thought about a Resistance spin of: Resistance the Coop RPG :cool:
 
I want to see special bosses that are more than just bullet sponges that you shoot at for like 5mins while standing still behind a shield.
Agreed, they should really incorporate Bosses which need some cool tactics and maybe some extended co-work (similar to RPG type Bosses).
 
Lots of games are offering 2 player these days, but 4 player is what's needed for settee gaming sessions. I play a football with my friends because there really isn't much else to play. Badlands would have got an immediate sale if 4 player splitscreen, but they went with two. Any developer wanting to offer same-console coop should really look for 4 players IMO.
 
I want to see special bosses that are more than just bullet sponges that you shoot at for like 5mins while standing still behind a shield.

I thought Boss fights was the main area where R2 was quite an improvement to RFOM. And the Boss fights were quite cool, both in scale and being a bit frightning. :D

I'm not sure though I rate the co-op experience in R2 highly though. To be it was a huge disappointment. I like that it was online, but didn't like that it was detached from the single-player story mode. Even though I don't use much splitscreen in games, the co-op was great to play through the game with a friend/sister. In R2, I really didn't care for the co-op.

The RPG elements are a mixed bag for me and may be one of the reasons why I never really got into the MP game in the first place. I like it when I can get into a MP games and beat players at a higher level. It makes it more level. The difference between good and bad players should be based on skill, not extras that you can unlock over time.

KZ2 does this brilliantly: Despite being very active in the game, I achieve my points/wins/kills by skill and while using the standard weapon that doesn't need unlocking. And I can kill pretty much anything with it, from newbies to players that clock in double my play-time and with as impressive stats. The abilities unlocked by classes of course help too, but more on a strategic level to win team-matches, not your personal stats.

Having said that, I don't want R3 to copy KZ2 or go in the direction of CoD as R2 has attempted. I would much rather see them go back to the roots of RFOM and offer a great uncomplicated run&gun experience. Also the ability to have more than two weapons on you was great. I loved being able to switch between a machine gun and the sniper rifle at the same time. It may not be most realistic, but it was certainly a lot of fun and very easy to get into. And despite all this, there was still a learning curve that enabled players to shine above the rest.
 
Lots of games are offering 2 player these days, but 4 player is what's needed for settee gaming sessions. I play a football with my friends because there really isn't much else to play. Badlands would have got an immediate sale if 4 player splitscreen, but they went with two. Any developer wanting to offer same-console coop should really look for 4 players IMO.

Sounds like what you need is another PS3!
 
I liked the R2 SP more than R1, never played competitive online, and spent way to much time on the co-op, the co-op was basically what made the game for me.

The ability to play with upto 8 friends in a team, was a blast. I prefer online co-op instead of splittscreen, since its more hassle to get togheter with a bunch of friends to play a game. Its easier when you got an hour or two to round up some friends for some online mayhem.
 
Lots of games are offering 2 player these days, but 4 player is what's needed for settee gaming sessions. I play a football with my friends because there really isn't much else to play. Badlands would have got an immediate sale if 4 player splitscreen, but they went with two. Any developer wanting to offer same-console coop should really look for 4 players IMO.

Honestly the demand for increased visual fidelity has pretty much mad it impossible without considerable scaling back of the engine (See motorstorm PR).

I just don't think the power is there right now to do something that looks great and plays great in 4 player split screen, and honestly, the sales are in online co-op now.

I think games like Rock Band, Buzz, Scene It, Wii Sports, are all better examples of multiplayer experiences, vs 4 player split screen shooters and racers. That's just my opinion though, so take it for what it's worth (a grain of salt maybe?).
 
I bought R2 when it came out and really enjoyed the SP campaign. It's a great game in my book. I've never played R1, so I had no prequel to compare it to.
 
Honestly the demand for increased visual fidelity has pretty much mad it impossible without considerable scaling back of the engine (See motorstorm PR).
We've played 1/4 SD resolution games before with Mario Kart and Hired Guns (Amiga game). Now we have the capability to offer each player own SD screen at the same time. We're in a better position than ever to support split-screen, yet it's being avoided! Warhawk does it very well, for example.

I think games like Rock Band, Buzz, Scene It, Wii Sports, are all better examples of multiplayer experiences
Which is the problem here. Same-machine coop has been marginalised into fringe genres. If devs are accepting local coop is good for 2 players with shooters and racers, can't they see it's not much of a push to allow more than that? That is, people like to get together to play games sometimes, but if they're limited to only playing doubles, that's going to affect who meets up.

Sounds like what you need is another PS3!
Can you network PS3's to play R2 with 4 player coop? Even if you could, that's a fair bit of faf to require a 2nd PS3 and 2nd TV.

Anyway, I don't want to derail this thread. Suffice to say if Insomniac want to invigorate their franchise, I think they should take a leaf out of Warhawk's book and offer a four-player, same console mode in R3. That'll increase their sales by one unit at least, guaranteed! Whereas without that, they're 'just another shooter' as it were.
 
Lots of games are offering 2 player these days, but 4 player is what's needed for settee gaming sessions. I play a football with my friends because there really isn't much else to play. Badlands would have got an immediate sale if 4 player splitscreen, but they went with two. Any developer wanting to offer same-console coop should really look for 4 players IMO.
You have some hefty requirements ;) (maybe you should try Motorstorm PR?)
I would be glad if more games support at least online coop ( I am looking at you KZ2 :mad:)
 
I definitely recommend R2: I liked the SP part a lot, but the Coop Part was ultra special and got me really hooked as it has this RPG feeling to it! First you start really week but in the end I leveled up a Special Ops (or what its called) and at full level you really get the impression that you are unbeatable :mrgreen:

I always played with my buddy who lives in the US, no online lag, party system, good voice chat...just perfect for me (although not flawless), wonder how they did this...especially the non-existing lag :eek:

EDIT: just thought about a Resistance spin of: Resistance the Coop RPG :cool:

You summed up my thoughts exactly! Maybe they could do a PSN game?
 
R2's SP wasn't bad, but I still prefer Rfom's. The first month I had my PS3 I played nothing but Rfom SP on it. Going through normal, hard and superhuman. Each time changing tactics as I kept finding better ways to use the weapons. The weapon wheel gave it an incredible amount of replay value. The health system was also very good, a prefect combination between the traditional healthbar with medkits and today's more common recharging health. It made you care for every piece single of healthbar so you had to think about every move you made, instead of running around getting shot at for 5 seconds and going to cover to recharge health.

Online in Rfom was truly excellent thanks to the run and gun gameplay, being able to switch seamlessly between all those weapons, and having enough health to turn any confrontation around by making the right choices. It still has one of best user interfaces today. Creating parties, setting up custom games, ect, is easy while providing a ton of options.

For co-op I like both Rfom and R2 for different reasons. Rfom is better for playing with friends at my house, R2 is better playing online.


For me personally Rfom is best game on PS3. R2 isn't bad, but I did find the fact that they changed all my favourite things about Rfom disappointing.
 
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