Alejux said:If they really release it for the PS2, do you guys think there will be a big difference regarding graphics?
Alejux said:If they really release it for the PS2, do you guys think there will be a big difference regarding graphics?
Alejux said:If they really release it for the PS2, do you guys think there will be a big difference regarding graphics?
I'm not really sure what you mean. It sounds like a dig, but considering the likes of Onimusha 3, Capcom is eminently capable of delivering great-looking (and -functioning) games. They also tapped a capable developemnt team for it (they did the original Devil May Cry), so as Deepak says, it really depends how much emphasis they place on it. And since it's one of their premiere licenses--and the best-rated RE in a long time--I think they are likely to expend as much effort as needed to have it come off well.Eagle-Vision said:Well, considering the level of PS2-exclusives from Capcom, I'd expect a pretty big difference.Alejux said:If they really release it for the PS2, do you guys think there will be a big difference regarding graphics?
bas1975 said:"There will be pressure on Capcom to make it look better if not equal to Cube version."
Considering that Resident Evil 4 is easily one of the best looking console games ever made I find it really hard to believe that Capcom will be able to get the PS2 version to look as good as the Gamecue iteration. There is nothing now on PS2 that compares to it.
Ooh-videogames said:The biggest problem I think the PS2 will have is the lighting and maintaing a high polygon count. The Cube doesn't take a hit on polygon count because of its 8 hardware lights.
Alstrong said:high polygon counts + low res textures seem like a bad combo.
Alstrong said:oh. well... duh...
edit:
When I said "high polygon counts + low res textures", I was talking relatively, for consoles. Texture res in RE4 is low enough, but to think of even lower...