IMO that actually made the previous games just more frustrating and annoying because you had to back track a lot to get to the stupid storage chests to get more ammo that you have stored since you couldn't just drop items at will. I find I wasted a ton of time going back and forth between storage chests in the previous versions REZero excluded. Also in RE4 you don't have unlimited storage carrying capacity.
I also disagree that RE4 had too much ammo and super powerful weapons. You start off with a pistol, then you get a shotgun which makes sense because the village has lots of enemies. Sure you could probably kill those enemies with the pistol but that would required lots of ammo which would be stupid and tedious eg shoot zombie a few times, run away, turn around shoot some more, run away etc etc...BORING and time consuming! Shotgun is for crowd control and close range combat without the need for precise aiming. Why should I be forced to aim at the head all the time using the pistol so that I could save ammo all the time? Wouldn't that get annoying after the 30th time? It's more interesting to choose the right weapon in the right situations. That's what I call saving ammo not using a stupid pistol through half of the game aiming at the head of every damn enemy.
No the back tracking frustratement was due to having too few boxes in very certain areas for saving your inventory.
Due to the nature of the puzzles you were forced to back track to those certain areas to get the needed key, crank or whatever. And due to the fact that the ammo were fewer and you had to save them, you have to back track to store them or get them.
The frustratement isnt necessarilly due to limited ammo and limited room for carrying things in your inventory. These were a problem in previous Resis due to inventory boxes being scattered in extremely few areas and due to door loading times. But the frustratement was mostly an issue for those that had problems at solving puzzles and didnt know how to use their ammo well anayways. So they were forced to wonder endlesly trying to figure out what to do and what works
But even if that was the case, Capcom sacrificed too many good things in an effort to find a quick solution while I strictly believe they could have gotten rid of that "frustratement" without sacrificing other elements that made 1 and 2 great.
About the pistol and too powerful weapons I ll say the following. So ok you start with the pistol. You dont even need all the pistol ammo to kill an enemy. That pistol can stunt the enemies giving Leon a kick and supplex ability. The pistol comes bundled with abilities that turn Leon into a Chuck Norris. One shot on the head and Leon can perfom a kick that can get all surrounding Ganados. One shot one one's knee and you can perform an extremely powerful supplex. And voila you end up with lots of pistol ammo. But even if I DO use the pistol to kill enemies, the game understands when you are running short of ammo and so it starts supplying you more often with the weapon's ammo that has a shortage with each enemy killed.
Then here comes the shotgun if you are bored using the pistol like that. Not only it has a HUGE range. One shot is enough to throw ALL my enemies away from me. Even more, shooting them in the head is ofcourse a better solution since it does more damage just like in 1 and 2 but who cares anyways? In 1 and 2 you did that to save ammo and ammo were even more valuable. In 4 you may save more ammo that way but you know you ll find LOTS of it anyways even if you dont blast their heads of. So even if I dont use the stupid pistol but use the shot gun too much I wouldnt care, I just replaced the pistol and its close range abilities with a too powerful shotgun and its widespread range. All I do is just blast my way through. How interesting.
And I feel like Rambo.
At the end you dont care about saving ammo anyways wether you are using a pistol or a shotgun. They are everywhere (unless you are searching for ammo for weapons like the Magnum).
Most of the right situations will do with the gun or the shotgun.
But even if these situations were evenly spread for each weapon usage I ll always know that in every situation I ll almost always have an abundance of ammo for almost every gun I ll have to use in that particular situation.
And then here comes the even more powerful weapons and their upgrades.
Its Rambo2.
I ve had a discussion in another forum about this and the answer I got was the lame excuse " Its your fault. Use only the pistol if you want to see how great Resi4 is". My reply to that was "thanks a lot for fixing the game for me. I see no difference in interest"
So if you still didnt get what I am saying the problem isnt the boring pistol. The problem is that I dont have to do much to save ammo (no I dont need to use the pistol or the right weapon in the right situation either). Its almost everywhere almost whenever I need it, and that both the weapons and Leon's close combat moves make him too destructive and turn the game in many occasions into a mindless action shoot em up in which you dont have to worry about getting killed or losing ammo.
And when I say you dont have to worry about getting killed I mean both its an easy game, and even if you can die you dont seem to bother even if it does happen often. Blasting my way through is not what I d call the element that makes 4 or in general Resident Evil (or even other games) great. Its the reason why this great game could have been much better.