Resident Evil 5 (PS3 & Xbox 360) expected in 2008

Resident Evil 5 expected in 2008

Vague news pieces and limited screenshots have plagued the upcoming supergame Resident Evil 5, for the Xbox 360 and PS3. It's hot off the heels of Resident Evil 4, PALGN's highest rated game ever, and one of the single greatest games ever made. It's a pretty daunting task to live up to the standard of such a winner, and the producer of Resident Evil 5 is surely making everyone wait for the goods.

Speaking to Famitsu in Japan, producer Jun Takeuchi commented that the team was still early in production - storyboarding, to be precise. They'd better get their behinds into gear, as Takeuchi is also quoting some stellar goals. Evidently the team is aiming for 60 frames per second with dynamic environmental interaction, meaning that the surrounding temperatures will play a significant role in-game.

RE4's graphics were unreal for the time, and RE5 is well on the way to matching that same success. Takeuchi mentioned the game engine, which will be capable of creating muscles in character's faces which enable extremely realistic expressions, and even hair will be modeled painstakingly from root to tip. It seems difficult to get excited about hair, but in this day and age, every pixel counts.
 
I'm very forgiving of RE. It's the "A" grade story line (A grade by video game standards) that grabs me. I've even forgiven the oft clumsy controls.

RE4 was a different story though. Didn't enjoy the story as much even though the gameplay rocked.

Hmm.
 
I cant wait for this one. I am expecting to see the gore and dark atmosphere of RE1 and RE2 in nexgt gen. That would be sweet.

Unless they ruin the atmosphere with too many weapons, ammo, action packed soundtrack, and too human like enemies. Give me realistic, flesh eating decomposing bloody zombies, claustrophobic feel (dont turn my character into a Rambo character like Leon in 4), and john romero style sounmdtrack and I ll be a happy Resi fan again :D
 
I cant wait for this one. I am expecting to see the gore and dark atmosphere of RE1 and RE2 in nexgt gen. That would be sweet.

Unless they ruin the atmosphere with too many weapons, ammo, action packed soundtrack, and too human like enemies. Give me realistic, flesh eating decomposing bloody zombies, claustrophobic feel (dont turn my character into a Rambo character like Leon in 4), and john romero style sounmdtrack and I ll be a happy Resi fan again :D

I really can't see them going back to the old days of Resident Evil after the amazing game that was Res Evil 4, those days are gone I think.
 
I really can't see them going back to the old days of Resident Evil after the amazing game that was Res Evil 4, those days are gone I think.

It was the new camera system, gameplay and control that helped 4 and these are the only things I want from 4 to be repeated in 5.

It wasnt the a fact that it had too much ammo, action packed sountrack, too human like enemies and such that made 4 succeeed.

The old time resident evils were held back due to the camera system and control system which remained the same since Resi1 on the PSX..

4's camera and control system can give a new breath to the old style Resident Evils and bring us the Resi games we should have gotten since 3 and Code Veronica without sacrificing claustrophobic dark atmosphere, the gore and Romero style sountrack.
 
But don't you think the reason the enemies where human like was due to the fact that the new camera/controls would make the game too easy and not claustrophobic at all against traditional zombie's?
 
But don't you think the reason the enemies where human like was due to the fact that the new camera/controls would make the game too easy and not claustrophobic at all against traditional zombie's?

I fail to make the connection. Can you explain a little better? :p
 
I fail to make the connection. Can you explain a little better? :p

Are you being serious? (what with the tongue smillie I'm not sure :)).

Anyway, the old style RE games were claustrophobic because you basically controlled a tank in close quarters and with a very confusing camera system. A few zombies would amble towards you slowly and if you didn't turn correctly the first time or you moved the wrong way/hit into something you could find yourself in the middle of being attacked. Without the awkward movement and crazy camera there would simply be no threat in those zombies. It really was the camera and slow movement of your character that made you feel so panicked and surounded. With the new camera system allowing much easier movement they had to find another way to give the game that kind of feeling. So they made the enemies faster, more free moving and more intelligent as well as upping the number of enemies. So that even though you could move quickly yourself you still felt surrounded and the still had that claustrophobic atmosphere.
 
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good things come for those who wait i hope...

i havent played any of RE series before. will this have affect on what i can do in the game if u know what i mean???

anyway, i can wait because...

halo 3 / forza 2 / half life 2 + episodes / pes7
 
Are you being serious? (what with the tongue smillie I'm not sure).

Anyway, the old style RE games were claustrophobic because you basically controlled a tank around in close quarters and with a very confusing camera system. A few zombies would amble towards you slowly and if you didn't turn correctly or you moved the wrong way/hit into something you could find yourself in the middle of being attacked. Without the awkward movement and crazy camera there would simply be no threat in those zombies at all.


In 4 it was extremely easy as it was because you could literally stunt them and kick them away. Also due to too many ammo and powerful weapons you could blow them away from you.
Less ammo, and zombies that dont fall behind as easily when shot can add to a more claustrophobic game. Especially if Capcom adds more enclosed areas. But they decided for humans that can be kicked and shot back easilly unlike Resi1 and 2 which is irrelevant to the controls and camera angles of the latter.

Also Leon was too powerful for the atmosphere's own good. Many enemies got weaker as well as you progresssed. They also gave them weapons which took away the resident evil feel. You felt like battling against normal people belonging to a mafia or something who tried to killed you with black market guns, Especially at the ilsland.

Games dont necessarilly need fixed angles and a control scheme that feels like a tank to be claustrophobic.

They could have made up for the absence of the old controls and fixed abgles with the help of other ways. But they didnt care. In addition to an easier control scheme and targeting system (which I dont see as the root of the problem) they made Leon a killing machine, they made Ganados easy to kill, and gave him too many ammo and weapons.
 
Yeah they could have made your character much weaker, with less ammo. They could have made enemies impervious to attack, until they reach there bullet quota and fall over. But I really don't see that making the game feel claustrophobic when you can simply run away easily. What it would have done is take the fun out of the game IMO.

I think Capcom could find ways to merge the new RE with the old more, but I don't think going back to old style RE with the new camera would be a good game at all. We'll just have to disagree.
 
Yeah they could have made your character much weaker, with less ammo. They could have made enemies impervious to attack, until they reach there bullet quota and fall over. But I really don't see that making the game feel claustrophobic when you can simply run away easily. What it would have done is take the fun out of the game IMO.

I think Capcom could find ways to merge the new RE with the old more, but I don't think going back to old style RE with the new camera would be a good game at all. We'll just have to disagree.

IMO Capcom could still use the new RE4 control style with the old zombies environments, but some things need to be added/modified. For example slow zombie types would only appear indoors in tight areas in hidden spots in addition to one way only passages where backtracking increases risk. Another idea would be environments where your character cannot move as fast say like in deep mud/sand/rocky areas in addition to higher numbers of slow zombies that can overwhelm you. In open areas Capcom could bring back the Crimson Heads or something similar to make the enemies more challenging. There are plenty of new monsters that could be created with more intelligence, speed, etc. There are all kinds of ideas you could play with you just need a little imagination. Personally I enjoy the whole evil Umbrella Corp story, though the possessed human enemies in RE4 works just as well. RE5 may not include any Umbrella related story elements though, but who knows?
 
Yeah they could have made your character much weaker, with less ammo. They could have made enemies impervious to attack, until they reach there bullet quota and fall over. But I really don't see that making the game feel claustrophobic when you can simply run away easily. What it would have done is take the fun out of the game IMO.

I think Capcom could find ways to merge the new RE with the old more, but I don't think going back to old style RE with the new camera would be a good game at all. We'll just have to disagree.

I didnt imply the exact same old resis with a new camera system. But make it as atmospheric, gory and Romero-style as psosible becasue 4 had too much action. There were points in it I couldnt enjoy because it totally ruined it. It was like a game which tried to be actio oriented like a shoot em up but didnt have the right elements to feel like a good one.
And Resident Evil isnt supposed to be an action shoot em up either. Certain enemy animations were totally unrealistic and unexpected, as well as many enemies. There was a continuous contradiction between many elements from the game.

For example when I spent some time in the island (more specifically after you kill Krausser) and go back to the beginning there is a HUGE difference. Not to mention the stupid action soundtrack. It starts perfectly and goes from an atmospheric survival horror and evolves into a shoot em up. The first areas of the game are more faithful to the old resident evil games
 
Well the outside of the island was kinda like an enemy base but when you go inside the mood changes.

During the regenerator parts mostly which were perfect for a resi game. But still most parts even in the interiors of the islands werent as good as they should have been either. They still had the same problems
 
It was extremely atmospheric and gory, just not quite in the Romero style, which isn't neccecarilly a bad thing.. I thought RE4 was an amazing action shooter. The best of the generation IMO by far. Its one of those extremely rare games where the shooting element is incredibly satisfying.

While the original Resident Evil wasn't supposed to be an action shooter, RE4 was supposed to be an action shooter with survival horror eliments. Nothing contradictory there, I think your only seeing contradiction because you love the old formula so much.

Also I don't see how its a flaw for the game to change from section to section as you move through different locations. If anything it stops the game from getting boring, then again your talking to someone who would start off the original style RE games enthusiastically and just get sick of the same things over and over. So I suppose we just like two different kinds of game.
 
Too bad its 2008 :cry: . But thats ok I guess, seeing as theres gonna be a handful of titles that ill be playing in 2007 :smile:

I guess if I want the "tank" control scheme, theres still Silent Hill 5. Unless they too moved to a much more freedom control and camera view :cry:
 
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