CountZeroInt
Newcomer
Developers have both Wii and PS3 dev kits, some problems still exist with the # of kits available, but for the most part that's not the blocking issue.
I think Nintendo is probably ahead of the game with documentation and tools. Sony is still in last place there and not showing signs of improving (especially with DeLoura's departure).
Developers are keeping PS3 SKUs in the mix because it's perceived as the better investment. Art and design costs way more than the effort required to make games multi-platform. As soon as people figure out that it's not really making money to have a PS3 SKU in 2007 they will probably cancel even more games or at least push them out to 2008. As for 2006 that's all pretty much up to the publisher and how badly they want to try to grab a slice of a very small pie. If they look at the example of 360 launch and games like Gun bombing, they should probably stay far, far away and let 8 or 9 focused titles do the initial pulling...just won't be the user base to support all the games they're talking about, there's no way.
I think Nintendo is probably ahead of the game with documentation and tools. Sony is still in last place there and not showing signs of improving (especially with DeLoura's departure).
Developers are keeping PS3 SKUs in the mix because it's perceived as the better investment. Art and design costs way more than the effort required to make games multi-platform. As soon as people figure out that it's not really making money to have a PS3 SKU in 2007 they will probably cancel even more games or at least push them out to 2008. As for 2006 that's all pretty much up to the publisher and how badly they want to try to grab a slice of a very small pie. If they look at the example of 360 launch and games like Gun bombing, they should probably stay far, far away and let 8 or 9 focused titles do the initial pulling...just won't be the user base to support all the games they're talking about, there's no way.