You're right the patent explicitly talks about graphics, so I shouldn't say the patent is specifically about MI300X - but as you point out scaling graphics that way is a much harder problem than compute, and the patent doesn't actually offer any solution to *how* to distribute the work and it only mentions the word triangle once... it's basically "and then, magic happened" - if they have solved that problem (which is very possible!) then that would be in a separate patent.
I was personally involved in a patent (apparently not public yet, filed ~1.5 years ago, regarding Imagination's DXT texture unit) where the patent team ended up creating two patent filings for more or less the same invention, one for "graphics" and one for "compute" with very minor differences between the two. I wouldn't be too shocked if there was a "compute" equivalent to this patent (which might not be publicly available yet) which is basically MI300X, and this is a similar patent created to cover all bases... hard to say for sure.
What do you think is different for MI300X though, besides graphics vs compute? It looks like it's literally describing MI300X in every way to me. The "Front End" dies are the IODs and the "Shader Engine" dies are the XCDs. The CCDs are the Zen CPUs for the MI300A (rather than MI300X) which wouldn't be described by this patent. It talks about how it can be used both working together or individually as if it was multiple separate GPUs, which is indeed something MI300X can do.
And MI300X very much is doing 3D stacking (of the XCDs on the top of the IODs) and it's apparently not melting, it's a very cool design in my opinion
Whether it makes sense for consumer RDNA is a question of cost, and as you say, whether they have managed to solve the "distribute graphics work across multiple front-ends"!