Ratchet & Clank: Rift Apart [PS5]

Discussion in 'Console Gaming' started by Deleted member 7537, Jun 12, 2020.

  1. Karamazov

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    at the very least devs confirmed that reflections on Clank body are raytraced. it shows in cutscenes.
    NPCs and ennemies may also have raytraced reflections.
     
  2. Ike Turner

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    This could be a simple planar reflection. Floors are the perfect use case for that.
     
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  3. The shitty YT compression doesn't do this game any justice. I hope we get the direct capture because it does look amazing.
     
  4. chris1515

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    Easily visible on clank with self reflection and on some character, portal are missing reflection maybe problem for updating the BVH.
     
    #104 chris1515, Aug 27, 2020
    Last edited: Aug 27, 2020
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  5. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    On top of that, most of the time the gamescom livestream seemed rather washed out, like the colors were muted or the white levels were too high. Watching the videos separately showed more agreeable color balance and better image quality.
     
  6. Unknown Soldier

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    Not sure how that works, but looking at the monsters and people in the scene, it seems to be RT imo. The one monster on the right gets smacked and lands on it's back and the reflection seems to match. Then Rachett turns around and runs down the corridor where the Kraken :lol: appears and when he runs past the people, you can see their reflections and when the one guy gets a fright and moves his foot a tiny bit, you see that movement in the reflection.

     
  7. chris1515

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    Like the transition
     
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  8. London Geezer

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    Yep. Clank reflects itself and Ratchet. Some of the floors have a mix of RT and cube maps.
    Not all objects reflect but the ones that do reflect properly, without showing usual screen space artifacts. More objects, especially debris, probably would reflect with SSR even though they may break - and most importantly, the devs themselves said that RT is used on some floors and on Clank, so why would they lie?
     
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  9. snc

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    they improved smoothnes of teleport jump but still I notice hicups in the end of trailer
     
  10. Karamazov

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    going from 20s loading this gen to some hiccups is a good start !
     
  11. Unknown Soldier

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    I noticed bullets traces are not raytraced.
     
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  12. Globalisateur

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    And what about the shadows ? Are they ray traced ? Most characters and many objects have their own shadows. And all the bolts that are sucked by Ratchet have their own detailed shadow (maybe not in all surfaces though).

    [​IMG]
    [​IMG]
     
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  13. iroboto

    iroboto Daft Funk
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    I'm not an expert, but those don't look like ray traced shadows to me. I guess I would be expecting it to be softer as it moves away from the object. I think you're just looking at higher quality shadow maps for everything.
     
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  14. London Geezer

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    Another spot of RT reflex: Dr Nefarius’s back reflects onto his own ship behind him, just before Ratchet makes a mess shooting his big purple tool.

    His back wouldn’t reflect with SSRs. The demo is full of these example, but it’s subtle of course. With all the action on screen, you really have to slow down and check for these things, which I guess is something we do on here.
     
  15. Karamazov

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    Next gen brings a new game, the "search for RT in games"
     
  16. iroboto

    iroboto Daft Funk
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    Lol really it’s a testament to how effective approximation has been up to now. All those hacks produced some really good things. That it’s harder for people to notice the little details that should have been there but we got used to not seeing them.
     
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  17. techuse

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    The visuals are fantastic. Everything looks much closer to CGI than current software.
     
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  18. orangpelupa

    orangpelupa Elite Bug Hunter
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    The yellow portal looks like a fancy way to do hook, and you can't use momentum to swing like titanfall 2.

    The purple ones seems scripted like destiny portals.

    I wonder what happen if a player move fast enough (faster than the developer has ever thought) to jump into them? I mean the purples that was used as enemy spawn cave.
     
    #118 orangpelupa, Aug 28, 2020
    Last edited: Aug 28, 2020
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  19. see colon

    see colon All Ham & No Potatos
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    This game looks great. Lots of physics stuff going on all at once, tons of explosions, etc. I'm not overly impressed with the multiple worlds / portals sections, though. Not that they don't look nice, but they look like they take control away from the player. It's a cool technical feat, I think, swapping out assets that fast, but if you aren't going to let me really do anything while you flash some pretty pictures up on the screen it might as well be prerendered or... A loading hallway.
     
  20. DSoup

    DSoup Series Soup
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    Please have Mr Zurkon, please have Mr Zurkon, please have Mr Zurkon..

    "I shall let you live little alien...psych! Mr. Zurkon lives only to kill."
     
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