D
Insomniac delivering two games for launch is damn impressive.
Giving people choice is madness, I say! MADNESS!Now THAT is just what I needed to hear. If true.
The usual cost; your soul.But at what cost?
The usual cost; your soul.
So free for some of us. Perfect.
60fps fans will accept any cost.
This is going to be a very special game at 60fps.
Yes. They haven't shown the 60fps mode yet.Wasn't this from the 4K/30fps demo? Because the gameplay from what I can tell, looks like 30fps gameplay.
Edit: Maybe it was the YouTube live stream that gave me that impression...
I get all that, all I'm saying is that the most impressive example of them swapping assets on the fly seam to be the areas with no or little player input, that move through a couple of set pieces before landing in another area where you can again move around and actually play. This isn't unlike a loading hallway, or something like the Arkham series did where it would blend into a prerendered cinematic while it loaded in new assets. It's cool that it's doing it in real time, but it isn't changing gameplay in any measurable way.I get what you saying but it also adds to the story and harks back to what Cerny was saying that devs can do what they want now without worrying about streaming limitations. I imagine the story about there being dimensional tears was there because it's what they wanted to do and not because it's a marketing stint because of the SSD.
The SSD just facilitates them into doing what they want.
I get all that, all I'm saying is that the most impressive example of them swapping assets on the fly seam to be the areas with no or little player input, that move through a couple of set pieces before landing in another area where you can again move around and actually play. This isn't unlike a loading hallway, or something like the Arkham series did where it would blend into a prerendered cinematic while it loaded in new assets. It's cool that it's doing it in real time, but it isn't changing gameplay in any measurable way.
I get all that, all I'm saying is that the most impressive example of them swapping assets on the fly seam to be the areas with no or little player input, that move through a couple of set pieces before landing in another area where you can again move around and actually play. This isn't unlike a loading hallway, or something like the Arkham series did where it would blend into a prerendered cinematic while it loaded in new assets. It's cool that it's doing it in real time, but it isn't changing gameplay in any measurable way.
This isn't unlike a loading hallway, or something like the Arkham series did where it would blend into a prerendered cinematic while it loaded in new assets. It's cool that it's doing it in real time, but it isn't changing gameplay in any measurable way.
If you want them to be realistic, yes.I'm not an expert, but those don't look like ray traced shadows to me. I guess I would be expecting it to be softer as it moves away from the object. I think you're just looking at higher quality shadow maps for everything.