There's nothing new as in an update to the game. That will come with AMD's FSR3.1.. which I'm looking forward to testing out.. but for now, it's just an observation on how the game handles memory.I'm not following. Why was this thread bumped? Anything new?
Yamaci17 posted a video showing how Ratchet can be PCIe bound in a certain area of the game due to how it handles memory, explaining why the framerate tanks on certain cards in that area on some setups.
He's basically not happy with how Ratchet handles memory because basically despite the card having ample VRAM, the game isn't making use of it and instead the PCIe bus is being thrashed, causing it to become the limitation.
Dampf made a comment about it just being a limitation of the architecture and that platforms like consoles with unified memory don't have this problem because they aren't copying data back and forth over the bus from RAM to VRAM. Yamaci17 got upset at it and deleted his posts, claiming it was being misrepresented.
For my part.. I don't think there's anything wrong with what Dampf said. It's simply a fact of the architecture. Games on PC have to transfer data over the PCIe bus from system memory to VRAM. In games that stress this, it can and will become limiting. However, I also agree with Yamaci17 in that his point was that there's really no reason for the game to do that when it's not VRAM limited. The game should intelligently handle memory so as to reduce the pressure on the PCIe bus. So in that sense, it's not really a limitation of the architecture.. it's an issue with how they've coded the game to handle memory.
Something common when it comes to these Playstation exclusives being ported to PC unless you can brute force it.
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