What, you also believe there are some super high sized textures sitting on id's servers? That's utterly silly...
They did the following in order to fit the terrabytes of texture data onto just 3 discs:
- most environments have no normal/specular maps at all, only diffuse color, with lighting, shadows and even specular highlights all baked into the texture - this cuts out nearly 2/3 of the environment texture data
- they ran brute force simulations of where the player can get to and downsized textures for the areas that are unreachable
- they used 1:50 HD Photo lossy texture compression on the remaining data
It's all completely clear and logical. There isn't much point in releasing a "high res" texture pack because at least 90% of the textures aren't more detailed in the source data at all.
They did the following in order to fit the terrabytes of texture data onto just 3 discs:
- most environments have no normal/specular maps at all, only diffuse color, with lighting, shadows and even specular highlights all baked into the texture - this cuts out nearly 2/3 of the environment texture data
- they ran brute force simulations of where the player can get to and downsized textures for the areas that are unreachable
- they used 1:50 HD Photo lossy texture compression on the remaining data
It's all completely clear and logical. There isn't much point in releasing a "high res" texture pack because at least 90% of the textures aren't more detailed in the source data at all.