Rage (id Software)

Carmack had some blog post on the Zenimax site discussing various issues about the iPhone version, including the pricing strategy. Won't search for it though ;)
 
I think by rpicing a high quality shooter at just 99 cents, they are really making the market murky for Indie Devs. People will start expecting bigger and better polished games for 99 cents now. The Big Fishes should not disbalance the market like this, and should stick to some pricing ethics. it becomes difficult for Indie devs to comepete with such a drastic reduce in price.

Ha fucking ha. You can buy the World's Smallest Violin App for $0.99 and cry me a river while playing it.

Maybe the indies can prevail using their fabled Originality, Boldness, Flexibility and Creativity instead of just relying mostly on low labor costs due to living with their parents?

In any fields that goes from "wild west" to "established" the bar of quality rises, and large players exploit their experience and economies of scale. It happened with PC games, it happened with XBLA games, I don't see why iOS developers should expect somehow to avoid that natural turn of events.
 
Why? Its an honest question, I'd just like to understand your logic behind it :)

Market penetration and brand awareness. I'd rather have 1mil people playing my game instead of 100k. If I can make the same amount of $$ off each.
 
Id's been through a couple of mobile games by now, including some on the iPhone, so they have a lot of data on sales and price related issues. It's not like they've just entered the market...

One thing that gives them some serious advantage though is that this game is using content created for Rage. any production starting from scratch would have to invest a lot of money in artists, but Carmack can get away with a few clever tools to convert their existing assets into this format.
 
Ha fucking ha. You can buy the World's Smallest Violin App for $0.99 and cry me a river while playing it.

Maybe the indies can prevail using their fabled Originality, Boldness, Flexibility and Creativity instead of just relying mostly on low labor costs due to living with their parents?

In any fields that goes from "wild west" to "established" the bar of quality rises, and large players exploit their experience and economies of scale. It happened with PC games, it happened with XBLA games, I don't see why iOS developers should expect somehow to avoid that natural turn of events.

Exactly, basic economics - IMO it'd be good thing since people won't bother churning out the crap that's clogging up the marketplace
 
Id's been through a couple of mobile games by now, including some on the iPhone, so they have a lot of data on sales and price related issues. It's not like they've just entered the market...

One thing that gives them some serious advantage though is that this game is using content created for Rage. any production starting from scratch would have to invest a lot of money in artists, but Carmack can get away with a few clever tools to convert their existing assets into this format.

They price it at 1.99 because that's about what iphone games are worth.
 
Apparently the game has just 3 levels. For that the $ 1 price seems fine. Carmack had once said it would be a complete shooter, we was expecting more on the lines of NOVA(Halo +dead space rip off). But as it has turned out it is just a promotional tool for RAGE on consoles /PC. For the content they have offered, its a fine price. Contrary to what was expected, people are crying foul over not getting enough for their $1 !

As for general market ways, yes big fishes always make life for small fishes hell, but currently this has not yet happened on the app store as the games of Big Fishes are anyways in a different price bracket. I wasn't crying for sympathy for gods sake, but I dwell in a non-software market too and it is standard trade ethics to not to drop a price point to so low that it kills the whole market. Its common sense.
Mutant Bash has turned out to be just a promotional game, so no sweat. Heck, tgere are even free shooters which survive on microtransactions on the app store, but they are practically unenjoyable until u shell oout money, unless of course one is a complete geek/nerd/dork who can slog for hours to earn in game currency without buying it. Every game in the app stire has maintained the decorum in its own way. After all it takes money to build a game.
 
http://www.gamersyde.com/news_new_rage_images-10453_en.html

Three new screens of RAGE released !
image_rage-14527-1716_0002.jpg
 
Looks good and I take it PC version will have SSAA mode to else those shots BS, yeah? I want it to look that crisp on my PC. Also having SSAA option would make it sweater as 120fps doesn't cut it for me, 60fps is enough. :LOL:
 
I think it would be great if they allowed for fullscreen shader effects. I do know ATI 8/9xxx series in the old days had option in CCC to force several modes (though maybe not cell shading). Also Far Cry had in otpions menu to set it to, "cold", "paradise", "cell shaded" and one more option to give a unique look from default intended visual style.

Would be great IMO.
 
Are they even using tone-mapping? RDR has way better lighting and that's a REAL open-world game. The cel-shading makes the look inconsistent as it's hard to tell whether they're going for a more realistic look or whether they're going for a cartoonish cel-shaded look. The game continues to look more and more dated everytime they show it.
 
What is that effect on the fingers on the right hand of that character with the hat?

I mean the effect that is giving the finger contour a glowing edge?

It looks like DOF effect but I'm just finding it annoying.

Also you look at the contour of his left hand and looks a bit like cel shading edges... but then you look at the other image of the dude being shot and it looks more realistic(excluding the gun). Which style are they really going for?:???:
 
Are they even using tone-mapping? RDR has way better lighting and that's a REAL open-world game. The cel-shading makes the look inconsistent as it's hard to tell whether they're going for a more realistic look or whether they're going for a cartoonish cel-shaded look. The game continues to look more and more dated everytime they show it.

RDR didn't target 60FPS, Rage does.
 
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