ATI's very efficient adaptive ansiotropic filtering algorithm yields the best quality/performance ratio out of the bunch and thus puts all of the Radeon cards ahead of even the fastest GeForce4.
One question: Can the Nvidia anisotropic filtering method ever adjust the number of samples taken, or does it only adjust the sample locations being used?John Reynolds said:This sentence also implies that NV's AF isn't adaptive, which isn't true.
Bambers said:Something is wrong with the gf4 core , though, that reduces the fillrates when aniso is enabled even when viewing polygons that don't need any aniso.
I don't think the gf3 has this problem.
Joe DeFuria said:He AGAIN compared GeForce4 at 8X aniso, vs. ATI at 16X
Well, yes, but isn't it generally agreed that the two methods of aniso are a bit on the incommensurable side anyway?
And isn't 8X the maximum quality for GF4? (Could be wrong there though, not actually having a card capable of such feats as aniso.)
If so, I don't think comparing max quality vs max quality is more unfair than any other configuration. Sure, it's not exactly apples to apples, but then again, it'll never be.
If so, I don't think comparing max quality vs max quality is more unfair than any other configuration. Sure, it's not exactly apples to apples, but then again, it'll never be.
It would be a fair comparison if the nv 8x aniso resulted in similar image quality as ati 16x.
Anand is also comparing 4x OGMS against 4x RGMS, which isn't fair either. His AA + AF benchmarking is simply a waste of time.
horvendile said:Well, yes, but isn't it generally agreed that the two methods of aniso are a bit on the incommensurable side anyway?
The chance to find a polygon that doesn't 'need' anisotropic filtering ('needing' in the 'mathematical sense', not taking into account how much difference is actually visible to the human eye) in an in-game situation is very low. And the GF4 like the GF3 is perfectly able to save ressources and not take any fillrate hit in these rare cases.Bambers said:Something is wrong with the gf4 core , though, that reduces the fillrates when aniso is enabled even when viewing polygons that don't need any aniso.
I don't think the gf3 has this problem.
This is only partly true, as it implies that the second TMU isn't used for anisotropic filtering. It is, but only for trilinear aniso.Hyp-X said:The GF4 can't do anisotropic filtering on the second TMU.
So it's reduced to 4x1 in that case.
Overall I found the R9500 to be somewhat disappointing, but I guess it fits well within its niche. The R9700 non-pro on the other hand...