turtle said:First of all, I bet you'd like my screenname...Sorry, it's not for sale.
I think R600 will be like many others have said, 32rops, 3 ALUS per rop, with 32tmu's and 64 shaders. In theory, that should be quite efficient.
While before the full disclosure of R520/R580's arch, that old rumour of R600's specs seemed odd (http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=14184) but now it seems possible, considering the freq that was possible with 90nm, where GDDR4 is heading, and how Xenos FWIU uses 3(4) alu's per rop (one for buffer so really 16x3) No doubt R600 will use a combination of R520/Xenos tech...So 64p/32t seems possible with 32 (32x3) Rops. It'd also put it at an interesting 2:1 ratio...being somewhere inbetween the current 1:1 of R520, and the future 3:1 (R580) and 3:2 of G70,(and G71?[32/24], G80 [48/32]?) ratio we've got going now.
Perhaps what I said doesn't make sense, I don't know all the logistics as well as the hardcore here, but from what I gather it seems possible...and could be damn powerful.
http://imagestore.ugbox.net/aview/e8593141860f7a69148dcb92c9559f8b
65nm
64 Shader pipelines (Vec4+Scalar)
32 TMU's
32 ROPs
128 Shader Operations per Cycle
800MHz Core (R580 625/695)
102.4 billion shader ops/sec (R580 - 166 billion)
512GFLOPs for the shaders (R580 - 553.8)
2 Billion triangles/sec
25.6 Gpixels/Gtexels/sec
256-bit 512MB 1.8GHz GDDR4 Memory
57.6 GB/sec Bandwidth (at 1.8GHz) (GDDR4 memory is over 2.0 GHz)
WGF2.0 Unified Shader